In 1879, Auguste Bartholdi received design patent number 11,023 titled "Design for a Statue". It was for the Statue of Liberty.
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| Number | Title | Issue Date |
| 7076730 | Electronic mail software with modular integrated authoring/reading software components ... functionality such as font selection, margin setting, etc. A painting/drawing authoring component includes tools for line drawing, polygon creation, paint brush, paint can, eraser, etc. A spreadsheet authoring component displays a grid and includes formula ... | 07/11/2006 |
| 7613346 | Compositing in multiple video processing unit (VPU) systems ... International Conference on Oct. 6-9, 2003, Piscataway, NJ, pp. 161-168. cited by other .Whitman, Scott, "Dynamic Load Balancing for Parallel Polygon Rendering", IEEE Computer Graphics and Applications, IEEE Service Center, New York, NY, US, vol. 14, No. ... | 11/03/2009 |
| 7649537 | Dynamic load balancing in multiple video processing unit (VPU) systems ... International Conference on Oct. 6-9, 2003, Piscataway, NJ, pp. 161-168. cited by other .Whitman, Scott, "Dynamic Load Balancing for Parallel Polygon Rendering", IEEE Computer Graphics and Applications, IEEE Service Center, New York, NY, US, vol. 14, No. ... | 01/19/2010 |
| 7663635 | Multiple video processor unit (VPU) memory mapping ... International Conference on Oct. 6-9, 2003, Piscataway, NJ, pp. 161-168. cited by other .Whitman, Scott, "Dynamic Load Balancing for Parallel Polygon Rendering", IEEE Computer Graphics and Applications, IEEE Service Center, New York, NY, US, vol. 14, No. ... | 02/16/2010 |
| 6419228 | Multi-level, multi-difficulty, board game with circular symmetry ... of puzzle pieces which, when assembled, create a self-standing, three-dimensional building structure. The puzzle pieces are of irregular, polygonal shape, but all puzzle pieces are flat, planar blocks. The blocks are releasably interlocked ... | 07/16/2002 |
| 6776716 | Game controller, entertainment system, game execution method and method of downloading game software program ... The ROM 22 has a basic program corresponding to an operation system (OS) stored therein. The graphic controller 23 produces a polygonal image or a 3D image in accordance with data supplied from the CPU 17 to output the image to the monitor 26. The sound ... | 08/17/2004 |
| 5848926 | Removably adherable construction elements ... edge configurations by maximizing the number of like-material edges. The generalization of this transformation to any prism whose base is a polygon with an even number of sides (such as an octagonal prism), can easily be seen. A pyramid has ... | 12/15/1998 |
| 7628688 | Game apparatus, game control method, recording medium and program ... by an operation of a control unit 81 and an operation of a matrix, e.g., relatively easy two-dimensional polygon definition information as its content, which can be generated by processing of, e.g., perspective conversion with respect to a simple-shaped ... | 12/08/2009 |
| 4146234 | Parlor game with pieces which can be moved on compartments ... of sides is not restricted by the invention. Upon repeatedly and infinitely increasing the number of sides thereof a polygon approaches a circle and it must be understood that in a game according to the invention the compartments may be circles or figures ... | 03/27/1979 |
| 6767284 | Skill games ... of a particular object. In one embodiment, some or all of the objects are rectangles. In alternative embodiments, the objects are polygonal shaped or irregularly shaped. In one embodiment, the bin is a single rectangle. In alternative embodiments, the ... | 07/27/2004 |
| 6964608 | Skill games United States Patent: 6964608 ( 1673 of 2218 ) United States Patent 6,964,608 Koza November 15, 2005 Skill games Abstract Skill games are described that are implemented using network ... | 11/15/2005 |
| 7717428 | Checkers for three players ... base, a second base, and a third base, each said base being for a respective one of said players; said battle zone being a closed polygon having a first battle zone side, a second battle zone side, and a third battle zone side, said first battle zone ... | 05/18/2010 |
| 7796134 | Multi-plane horizontal perspective display United States Patent: 7796134 ( 1615 of 4898 ) United States Patent 7,796,134 Vesely , et al. September 14, 2010 Multi-plane horizontal perspective display Abstract The present invention multi-plane ... | 09/14/2010 |
| 7677977 | Video game processing apparatus, a method and a computer program product for processing a video game ... . In the video game, the field illustrated as the virtual three-dimensional space is displayed by means of three-dimensional polygons on the basis of the three-dimensional field map. The movement determining map is prepared as a two-dimensional map. As ... | 03/16/2010 |
| 7055216 | Magnetic hinge ... (that is, circular in plan) or semi-cylindrical, alternatively they may be formed of other configurations, for example, polygons, or the like. Where the plates are semi-cylindrical, the hinge axis 20 is preferably adjacent one end of the plates and ... | 06/06/2006 |
| 6961977 | Magnetic hinge ... (that is, circular in plan) or semi-cylindrical, alternatively they may be formed of other configurations, for example, polygons, or the like. Where the plates are semi-cylindrical, the hinge axis 20 is preferably adjacent one end of the plates ... | 11/08/2005 |
| 5743636 | Mixing mat for concrete ... is provided a dual-purpose storage receptacle 30 for mat 10. Receptacle 30 comprises an elongated container that may be polygonal in cross section, but preferably is shaped as a cylinder with a closed bottom end 32. Diameter of the container ... | 04/28/1998 |
| 5918883 | Method of playing a board game ... has covered each of one corresponding number at the start of a possible line across the board 2. The second player, using the polygonal pieces 6, has thrown the numbers "6" and "4" on his turn. Likewise he has chosen to place pieces close to the ... | 07/06/1999 |
| 7637815 | Video game processing apparatus, a method and a computer program product for processing a video game ... coordinates of the viewpoint coordinate system. Subsequently, the control section 11 transmits the coordinates of the vertexes of polygons of the player character P and the non-player characters in the viewpoint coordinate system to the graphics processor ... | 12/29/2009 |
| 5839960 | Table for playing a game of chance ... the number which is registered on a shake of the dice. The base 102 has a periphery 102a which may be polygonal or arcuate; however, in the preferred embodiment, the base 102 has a square periphery. Side panels 106 are attached about the ... | 11/24/1998 |
| 6382627 | Multi-level game board apparatus ... openings at a respective aligned corners of the boards. The boards may alternatively be of other shapes such as circular, polygonal and the like. In order to collapse the apparatus, downward pressure is applied to the uppermost board to ... | 05/07/2002 |
| 7984396 | Apparatus and method for dummy pattern arrangement ... composing the dummy pattern are arranged so that any dummy pattern element is positioned in the knight' move position in the chess to another dummy pattern elements as shown in FIG. 25. That is, the both dummy pattern arrangements are also possible: in ... | 07/19/2011 |
| 8074989 | Puzzle for the physically or visually impaired ... assemble together in only one way to form an assembled puzzle. 2. The puzzle of claim 1, wherein the closed perimeter is a polygon. 3. The puzzle of claim 1, wherein the plurality of segments comprises a non-linear segment. 4. The puzzle of claim 1, ... | 12/13/2011 |
| 7361185 | Clinical and surgical system and method for moving and stretching plastic tissue United States Patent: 7361185 ( 3056 of 3985 ) United States Patent 7,361,185 O'Malley , et al. April 22, 2008 Clinical and surgical system and method for moving and stretching plastic tissue ... | 04/22/2008 |
| 7787934 | Fiducial marker devices, tools, and methods United States Patent: 7787934 ( 1298 of 5098 ) United States Patent 7,787,934 Mazzocchi , et al. August 31, 2010 Fiducial marker devices, tools, and methods Abstract This document discusses, among ... | 08/31/2010 |
| 7846015 | Gaming device having skill/perceived skill game United States Patent: 7846015 ( 3929 of 4924 ) United States Patent 7,846,015 Bansemer , et al. December 7, 2010 Gaming device having skill/perceived skill game Abstract A gaming device, wherein a ... | 12/07/2010 |
| 6251012 | Game system and storage device readable by computer ... co-processor which performs particular calculations necessary for drawing an image, for example calculations of coordinates of polygons for drawing a three-dimensional image, in response to an order of the CPU 11, a graphics processing unit ... | 06/26/2001 |
| 5038386 | Polymorphic mesh network image processing system ... S2 to SP for the corresponding lines. The Boolean combination of S1 to Sp determines a pixel (X, Y) is inside the polygon. CONCLUSIONS The preferred embodiment of the invention carries out the following transforms under control of the connection ... | 08/06/1991 |
| 5907704 | Hierarchical encapsulation of instantiated objects in a multimedia authoring system including internet accessible objects ... pop-up menus 1643 and 1644, respectively, are received. The editing buttons 1645 allow the author to set down a polygonal path for the Element to follow, the path being followed by the upper left hand corner of the Element's enclosure. ... | 05/25/1999 |
| 6558258 | Use in computer games of voronoi diagrams for partitioning a gamespace for analysis ... could be used for dividing three- (or N-) dimensional spaces, which could be convex, concave, infinite, curved, polygonal, or some combination of those characteristics. The Voronoi sites can be points or they can be polygonal or other ... | 05/06/2003 |
| 7920316 | Systems and methods for sensory stimulation United States Patent: 7920316 ( 1591 of 3934 ) United States Patent 7,920,316 Makowski April 5, 2011 Systems and methods for sensory stimulation Abstract The invention relates generally to ... | 04/05/2011 |
| 20050037826 | Use in computer games of voronoi diagrams for partitioning a gamespace for analysis ... could be used for dividing three- (or N-) dimensional spaces, which could be convex, concave, infinite, curved, polygonal, or some combination of those characteristics. The Voronoi sites can be points or they can be polygonal or other ... | 02/17/2005 |
| 20090135162 | System and Method For Detecting the Location, Size and Shape of Multiple Objects That Interact With a Touch Screen Display ... cross section of the resulting polygon taken along the x-axis and Max.sub.y as the maximum cross section of the same polygon along the y-axis. [0106]Another method for determining the size of an object is by providing a unique definition of ... | 05/28/2009 |
| 7588493 | Methods and apparatus for analyzing a game situation using positional information in a game space ... herein could be used for dividing three- (or N-) dimensional spaces, which could be convex, concave, infinite, curved, polygonal, or some combination of those characteristics. The Voronoi sites can be points or they can be polygonal or other dimensional ... | 09/15/2009 |
| 20110161254 | Multi-Use Park for the Living and the Dead ... niche (with the overall size of the columbarium in 3A being of a size sufficient to accommodate each asymmetric polygon being a niche). [0063] In some versions of the invention, a niche (whether in an artaleum-type, mosaicaleum-type, or ... | 06/30/2011 |
| 20080113810 | Game Progress Administration Method and Its System ... are stored in the ROM 163. Each of the mahjong tile objects and the like is comprised of a necessary number of polygons so as to enable the three-dimensional imaging. The imaging processor 111 performs a calculation for the conversion from ... | 05/15/2008 |
| 6062978 | Rotating cube computer video games ... poly[2].x=(int)ptx[7]; poly[2].y=-(int)pty[7]; poly[3].x=(int)ptx[8]; poly[3].y=-(int)pty[8]; p0C->Polygon(poly,4); } } // end for loop statement p0C->SelectObject (pOrgBru); p0C->SelectObject (pOrgPen); SetCursor(AfxGetApp()-> ... | 05/16/2000 |
| 20070247700 | Systems and methods for sensory stimulation ... [0133] Exemplary protrusions 106 may include a sphere, hemisphere, cube, cuboid, 3D extensions of other closed form polygons such as pentagons, triangles, water-drop shaped structures. The protrusions 106, alone or in combination, help form ... | 10/25/2007 |
| 20080216163 | Method and Apparatus for Network Authentication of Human Interaction and User Identity ... is known in the art) by means of geometry data and may be constructed using a variety of techniques (such as polygonal modeling, NURBS, subdivision surfaces, etc). A plurality of RIGOHRs can be stored as files on the server. The server ... | 09/04/2008 |
| 6332838 | Three-dimensional display game device and recording medium for three-dimensional display game ... the 3D game field applied in this embodiment is laterally extended around a cylindrical subject, other tubular subjects (e.g., polygonal tube, elliptical tube) may be possible for the 3D game field. Further, although the game element in ... | 12/25/2001 |