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		    <title>PatentStorm ->  Applications -> Amusement devices: games</title>
		    <link>http://www.patentstorm.us/rss/class/applications/rss-463.xml</link>
		    <description>Recent patent applications filings in USPTO Class 463 Amusement devices: games.</description>
		    <pubDate>Thu, 16 Feb 2012 15:02:38</pubDate>
		    <managingEditor>patents@patentstorm.us</managingEditor>
		    <language>en</language><item>
			         <title><![CDATA[DEVICE AND METHOD FOR GENERATING A CONTROL SIGNAL]]></title>
			         <link>http://www.patentstorm.us/applications/20120041646/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120041646</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Wienss, Andreas; Ulbrich, Nicolaus</li></ul>A device is described for generating a control signal for controlling a passenger protection arrangement of a motor vehicle, having a first acceleration sensor for generating a first acceleration signal, having a second acceleration sensor for generating a second acceleration signal, having a first structure-borne noise sensor for generating a first structure-borne noise signal, having a second structure-borne noise sensor for generating a second structure-borne noise signal, and having an ...<br />]]></description>		         
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			         <title><![CDATA[GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS]]></title>
			         <link>http://www.patentstorm.us/applications/20120040763/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040763</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Waldron, Justin; Makarsky, Christopher Joseph; Mosites, Donald C.; Mullin, Benjamin; Talapatra, Shantanu; Wang, Jackson; Auterio, Kathleen; Ersever, Deniz; Kheskani, Hardik; Lam, Serena</li></ul>The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040763</guid>
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			         <title><![CDATA[COMPATIBILITY ADAPTER AND COMPATIBILITY PROCESSING METHOD]]></title>
			         <link>http://www.patentstorm.us/applications/20120040762/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040762</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Hakamatani, Tadayasu; Sugawara, Akihiko; Shinjo, Sadaaki</li></ul>A compatibility adapter configured for connection to an external connection terminal of a new-generation game device is provided. An old-generation processor unit is a processor unit compatible with the processing function of an old-generation game device. When it is determined that the type of a recording medium storing application software is for the old-generation game device, a hub receives data, which has been input to the new-generation game device, from the new-generation game device via ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040762</guid>
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			         <title><![CDATA[Game-Based Incentives for Location-Based Actions]]></title>
			         <link>http://www.patentstorm.us/applications/20120040761/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040761</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Waldron, Justin; Makarsky, Christopher Joseph; Mosites, Donald C.; Mullin, Benjamin; Talapatra, Shantanu; Wang, Jackson; Auterio, Kathleen; Ersever, Deniz; Kheskani, Hardik; Lam, Serena</li></ul>The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040761</guid>
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			         <title><![CDATA[GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS]]></title>
			         <link>http://www.patentstorm.us/applications/20120040760/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040760</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Waldron, Justin; Makarsky, Christopher Joseph; Mosites, Donald C.; Mullin, Benjamin; Talapatra, Shantanu; Wang, Jackson; Auterio, Kathleen; Ersever, Deniz; Kheskani, Hardik; Lam, Serena</li></ul>The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040760</guid>
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			         <title><![CDATA[GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESS METHOD]]></title>
			         <link>http://www.patentstorm.us/applications/20120040759/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040759</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Ohta, Keizo; ITO, Jun</li></ul>A game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus performs a game control process based on first operation data representing a first player's operation on the operating device and second operation data representing a second player's operation on the hand-held device. The game apparatus generates a first game image for the first player, which is an image of a virtual game space and represents a result of the game control process, based on a ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040759</guid>
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			         <title><![CDATA[Video Game Accessory]]></title>
			         <link>http://www.patentstorm.us/applications/20120040758/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040758</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Hovseth, Lawrence D.</li></ul>A video game accessory comprises a body configured to receive a video game controller at a first location of the body, receive a controller expansion device connectable to the video game controller at a second location of the body, and maintain the orientation of the controller expansion device so that the orientation of the controller expansion device is substantially fixed with respect to an orientation of the video game controller, and a pass through cable comprising a first end that ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040758</guid>
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			         <title><![CDATA[APPARATUS AND METHOD OF AUDIO REPRODUCTION]]></title>
			         <link>http://www.patentstorm.us/applications/20120040757/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040757</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Page, Jason Anthony</li></ul>A wearable loudspeaker unit comprises a loudspeaker, an audio reproduction processor, a wireless communications unit operable to communicate wirelessly with a base unit using a protocol that distinguishes the wearable loudspeaker unit from any other wearable loudspeaker units in communication with the base unit, and a user input interface operable to select one of a plurality of wearable loudspeaker unit wearing positions on a user's body; and the wireless communications unit is operable to ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040757</guid>
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			         <title><![CDATA[3-D CASINO GAMING FLOOR VISUALIZATION UTILIZING REAL-TIME AND BATCH DATA]]></title>
			         <link>http://www.patentstorm.us/applications/20120040756/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040756</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Moore, III, Joseph R.; Carlson, Daniel G.; Gress, Brian V.; Saenz, Javier A.; Novotak, JR., Andrew George; Little, William C.</li></ul>An integrated computing device (tool) and method is disclosed, for creating a casino gaming floor layout, analyzing the layout from the simulated point of view of a patron within the floor, and assessing the performance of the layout in real time or with historical ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040756</guid>
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			         <title><![CDATA[INTERACTIVE VIDEO BASED GAMES USING OBJECTS SENSED BY TV CAMERAS]]></title>
			         <link>http://www.patentstorm.us/applications/20120040755/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040755</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Pryor, Timothy R.</li></ul>A method and apparatus for interactive TV camera based games in which position or orientation of points on a player or of an object held by a player are determined and used to control a video display. Both single camera and stereo camera pair based embodiments are disclosed, preferably using stereo photogrammetry where multi-degree of freedom information is desired. Large video displays, preferably life-size may be used where utmost realism of the game experience is ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040755</guid>
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			         <title><![CDATA[System and Method for Dynamic Video Game Recap]]></title>
			         <link>http://www.patentstorm.us/applications/20120040754/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040754</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Jacob, Michael; Kalson, Amy; Dutilly, Derek  Thomas</li></ul>There is provided a system and method for providing dynamic recap sequences to a player of a video game. There is provided a method for use by a processor to present a recap sequence to a player of a video game, the method comprising storing, in a memory, identification data identifying the player and associated event data relating to the video game played by the player after a first game play, receiving the identification data to identify the player for a second game play, retrieving the event ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040754</guid>
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			         <title><![CDATA[ELECTRONIC GAME APPARATUS]]></title>
			         <link>http://www.patentstorm.us/applications/20120040753/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040753</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;HSIAO, PO-WEN; CHUANG, KAI-CHENG</li></ul>An electronic game apparatus comprises a plurality of electronic paper cards and a control device. Each of the electronic paper cards is configured for displaying an image. The control device comprises a control interface configured for a user to select a desired game mode. The control device is capable of changing the image displayed by at least one electronic paper card according to the selected game ...<br />]]></description>		         
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			         <title><![CDATA[SYSTEM AND METHOD FOR PLAYING A MULTIPLAYER GAME]]></title>
			         <link>http://www.patentstorm.us/applications/20120040752/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040752</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Koo, Chang Hoh</li></ul>A system and method for playing a multiplayer game are disclosed. In one embodiment, the method includes, queuing a player for a multiplayer game, determining that at least one criterion for beginning the multiplayer game has not been met, beginning a queuing game for the queued player, and determining that the criterion has been met. In response to determining that the criterion has been met, the method continues by ending the queuing game for the player, determining a queuing game outcome for ...<br />]]></description>		         
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			         <title><![CDATA[GAMING MACHINE RESERVATION SYSTEM]]></title>
			         <link>http://www.patentstorm.us/applications/20120040751/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040751</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Peters, Colin Graham</li></ul>Novel gaming machines and software enable a casino patron to reserve a gaming machine under certain conditions for a limited time, thereby preventing other patrons from using the machine during that time. A player using a machine (and having credit on the machine) may select a reserve machine option provided on the machine's user interface to reserve the machine for a maximum time that is determined by a reservation system that may take into account the status of the player, time, day, and ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040751</guid>
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			         <title><![CDATA[GAMING METHOD AND APPARATUS FOR EMPLOYING NEGATIVE OUTCOMES]]></title>
			         <link>http://www.patentstorm.us/applications/20120040750/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040750</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Rogers, Andrew D.; Zucker, David F.; Jorasch, James A.; Gelman, Geoffrey M.; Tulley, Stephen C.; Walker, Jay S.</li></ul>Systems and methods are provided for providing a negative outcome at a gaming device. The system determines that a player of a gaming device has equity which may be debited. An outcome of the gaming device is determined, and it is also determined that the outcome is a negative outcome. The balance (e.g., of the gaming device or another gaming device) is reduced by more than the wager ...<br />]]></description>		         
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			         <title><![CDATA[METHOD AND SYSTEM FOR PROVIDING REAL TIME SPORTS BETTING INFORMATION]]></title>
			         <link>http://www.patentstorm.us/applications/20120040749/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040749</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Corbo, Dana</li></ul>The present invention is directed toward a method and system for providing sports betting information, in real time, utilizing a standard Internet connection on a computer to display the odds from a plurality of sports books. The system provides its users with a line seeker alert, a major line move alert, a bet tracker, and a fully customizable display. A method of gaining real time sports betting information without the use of a web browser, through the use of a separate program written in the ...<br />]]></description>		         
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			         <title><![CDATA[CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY]]></title>
			         <link>http://www.patentstorm.us/applications/20120040748/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040748</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Nagatomo, Yasuyuki; Kanisawa, Keina; Kitazake, Yusuke; Makino, Koji; Hotta, Jiro; Kami, Masahiko; Otaki, Tadanobu; Kubota, Kazutaka</li></ul>There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S<b>31</b>). The server apparatus replaces the card ID with a user ID unique to each user (step S<b>32</b>), and specifies a virtual money account managed by the server apparatus in association with the user ID. When ...<br />]]></description>		         
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			         <title><![CDATA[GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS]]></title>
			         <link>http://www.patentstorm.us/applications/20120040747/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040747</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Waldron, Justin; Makarsky, Christopher Joseph; Mosites, Donald C.; Mullin, Benjamin; Talapatra, Shantanu; Wang, Jackson; Auterio, Kathleen; Ersever, Deniz; Kheskani, Hardik; Lam, Serena</li></ul>The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040747</guid>
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			         <title><![CDATA[GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS]]></title>
			         <link>http://www.patentstorm.us/applications/20120040746/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040746</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Waldron, Justin; Ersever, Deniz; Makarsky, Christopher Joseph; Mosites, Donald C.; Mullin, Benjamin; Talapatra, Shantanu; Wang, Jackson; Auterio, Kathleen; Kheskani, Hardik; Lam, Serena</li></ul>The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040746</guid>
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			         <title><![CDATA[GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS]]></title>
			         <link>http://www.patentstorm.us/applications/20120040745/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040745</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Waldron, Justin; Makarsky, Christopher Joseph; Mosites, Donald C.; Mullin, Benjamin; Talapatra, Shantanu; Wang, Jackson; Auterio, Kathleen; Ersever, Deniz; Kheskani, Hardik; Lam, Serena</li></ul>The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical ...<br />]]></description>		         
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			         <title><![CDATA[MULTI-DIMENSIONAL PLAYER LOYALTY REWARDS SYSTEM AND METHOD]]></title>
			         <link>http://www.patentstorm.us/applications/20120040744/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040744</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Janisch, Jennifer Sherer; Dickerson, Scott; Sheldon, Alan Gael; Hoover, Janae</li></ul>Certain embodiments provide a multi-dimensional player loyalty rewards system and method. Certain embodiments of the method include dynamically defining rewards based on at least one of player activity and historical data, and assigning values to the rewards based on at least one criterion, wherein the values change as the at least one criterion changes. The method may further include accumulating player earnings in a base unit of measure. Player earnings may be accumulated in a base unit of ...<br />]]></description>		         
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			         <title><![CDATA[GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS]]></title>
			         <link>http://www.patentstorm.us/applications/20120040743/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040743</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Waldron, Justin; Kheskani, Hardik; Makarsky, Christopher Joseph; Mosites, Donald C.; Mullin, Benjamin; Talapatra, Shantanu; Wang, Jackson; Auterio, Kathleen; Ersever, Deniz; Lam, Serena</li></ul>In a method and system of providing in-game assets for location-based actions, an indication of a performance of a location-based action by a player of a computer-implemented game is received. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the virtual item being usable within the computer-implemented ...<br />]]></description>		         
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			         <title><![CDATA[System For Providing Simulated Betting And Kiosk For Same]]></title>
			         <link>http://www.patentstorm.us/applications/20120040742/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040742</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;May, Ronald Keith</li></ul>A system for simulated betting on a sporting event comprising a main control application having, at least one database, and an operator interface control application in communication with each database; at least one betting kiosk located in at least one venue, each kiosk having, at least one display associated, and at least one data input device in communication with the main control, whereby at least one better can place a simulated bet at a kiosk on a sporting event then the main control ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040742</guid>
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			         <title><![CDATA[System For Providing Simulated Betting And Kiosk For Same]]></title>
			         <link>http://www.patentstorm.us/applications/20120040741/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040741</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;May, Ronald Keith</li></ul>A system for simulated betting on a sporting event comprising a main control application having, at least one database, and an operator interface control application in communication with each database; at least one betting kiosk located in at least one venue, each kiosk having, at least one display associated, and at least one data input device in communication with the main control, whereby at least one better can place a simulated bet at a kiosk on a sporting event then the main control ...<br />]]></description>		         
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			         <title><![CDATA[METHOD OF AND APPARATUS FOR PLAYING A CARD GAME]]></title>
			         <link>http://www.patentstorm.us/applications/20120040740/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040740</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;KENNEDY, JULIAN J.</li></ul>An electronic video game apparatus is configured to facilitate simultaneous play of at least first and second independent games of chance that generate independent outcomes. The electronic video game apparatus includes a video display and at least one electronic random number generator that randomly selects values for the independent games of chance and preferably displays the values in a superimposed manner on the video display. For example, the first game can be a card game while the second ...<br />]]></description>		         
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			         <title><![CDATA[GAMING SYSTEM AND METHOD HAVING WAGER ALLOCATION]]></title>
			         <link>http://www.patentstorm.us/applications/20120040739/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040739</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Randall, Dov Liam</li></ul>A gaming system which displays a plurality of reels. Each reel is associated with a display area which displays a symbol. A wager is allocated to each one of the display areas. An award is determined based, at least in part, on such ...<br />]]></description>		         
			         <guid isPermaLink="false">20120040739</guid>
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			         <title><![CDATA[GAMING MACHINE HAVING A DISPLAY AND SPEAKER SYSTEM WITH LIGHT PIPING MATERIAL]]></title>
			         <link>http://www.patentstorm.us/applications/20120040738/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040738</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Wudtke, Karl E.; Bernard, II, Vernon H.; Lanning, Brian</li></ul>Gaming machines having video depictions of one or more mechanical reels projected onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The gaming machine also includes a light emitting diode projector for projecting video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also ...<br />]]></description>		         
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			         <title><![CDATA[GAMING SYSTEM AND A METHOD OF GAMING]]></title>
			         <link>http://www.patentstorm.us/applications/20120040737/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040737</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Roukis, George</li></ul>A method of gaming comprising: (a) conducting a game round in which a plurality of symbols are selected; (b) determining a current number of available game rounds based at least on whether or not the selected symbols include at least one designated symbol subsequent to the symbol selection of the game round; and (c) repeating steps (a) and (b) until an end condition is met, wherein there are one or more end conditions and at least one end condition is that the current number of available game ...<br />]]></description>		         
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			         <title><![CDATA[METHOD OF GAMING, A GAMING SYSTEM, AND A GAME CONTROLLER]]></title>
			         <link>http://www.patentstorm.us/applications/20120040736/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040736</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Stewart, Scott Monroe; Condron, Casey Lyle; Penacho, Gary Joseph; Huang, Douglas</li></ul>Certain examples disclose a gaming system comprising a display, a symbol selector, a symbol evaluator and a symbol modifier. The example symbol selector is arranged to select a plurality of sets of symbols for display on the display. The example symbol evaluator is arranged to determine whether the displayed symbols include any winning symbol combination. The example symbol modifier is arranged to, upon a determination that the displayed symbols include any winning symbol combination, ...<br />]]></description>		         
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			         <title><![CDATA[METHOD OF GAMING, A GAMING SYSTEM, AND A GAME CONTROLLER]]></title>
			         <link>http://www.patentstorm.us/applications/20120040735/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040735</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Katyal, Garima</li></ul>There is disclosed a gaming system comprising a display <b>54</b>, a symbol selector <b>623</b>, a symbol evaluator <b>625</b> and a symbols modifier <b>626</b>. The symbol selector <b>623</b> is arranged to select a plurality of sets of symbols for display on the display. The symbol evaluator <b>625</b> is arranged to determine whether the displayed symbols include any winning symbol combination. The symbol modifier <b>626</b> is arranged to, only upon a determination that the displayed ...<br />]]></description>		         
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			         <title><![CDATA[VIDEO SLOT GAMING MACHINE]]></title>
			         <link>http://www.patentstorm.us/applications/20120040734/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040734</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Suda, Satoshi</li></ul>A gaming machine and method are provided which provide a video slot game to a player. The video slot game includes a plurality of cells arranged in a grid. The grid has a plurality of rows and columns. The machine and method display a first instance of the video slot game and in response to occurrence of a triggering event, video slot game is split and second and third instances of the video slot game are displayed and ...<br />]]></description>		         
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			         <title><![CDATA[BINGO SYSTEM WITH DOWNLOADABLE COMMON PATTERNS]]></title>
			         <link>http://www.patentstorm.us/applications/20120040733/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040733</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Gail, Ted; Powell, Tracy; Wolf, Bryan; Bienvenue, Lesley; Krum, Justin</li></ul>Novel methods, devices and systems are described for mapping a variety of Class III game outcomes to a common set of bingo patterns. Each game theme may have a different entertaining display, based upon a corresponding Class III game. Preferably, each game theme will offer game play and paytable percentages closely matching those of the original Class III game. Some implementations provide a system wherein electronic gaming machines presenting entertaining displays of various Class III game ...<br />]]></description>		         
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			         <title><![CDATA[LOTTERY GAME CARD AND METHOD FOR CONDUCTING A LOTTERY GAME]]></title>
			         <link>http://www.patentstorm.us/applications/20120040732/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040732</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Tulley, Stephen C.; Tedesco, Daniel E.; Jorasch, James A.; Walker, Jay S.</li></ul>A lottery game card incorporates player direction in determining the outcome of the game and allows a player to reveal one or more elements on the card according to rules associated with the lottery game. According to one embodiment of the invention, a player may choose any of the elements as the first revealed element. The player's progression through a card is not predetermined such that the player has significant ability or flexibility to control or direct the play of the lottery game ...<br />]]></description>		         
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			         <title><![CDATA[DRAWING METHOD, DRAWING DEVICE, AND GAME SYSTEM FOR ENTERTAINMENT GAMES BASED ON COMPUTER NETWORK PLATFORM]]></title>
			         <link>http://www.patentstorm.us/applications/20120040731/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040731</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Guo, Andy</li></ul>Direct and indirect drawing methods, drawing devices, and game systems of entertainment games based on a computer network platform. The methods of the invention include the processes of barcode vouchers printing, barcode vouchers storage, game, reading, and prize-claiming. The drawing methods of the invention possess high reliability, are low cost, and are capable of eliminating cheating. In addition, the invention solves the trust problem of the players in relation to drawing results by ...<br />]]></description>		         
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			         <title><![CDATA[APPARATUS AND METHOD FOR MEMORIZATION POKER]]></title>
			         <link>http://www.patentstorm.us/applications/20120040730/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040730</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Stern, Kenneth O.; Michaelson, Richard E.; Wishart, Michael</li></ul>New apparatuses and methods for introducing varying levels of skill into wagering games that have historically been games of luck or strategy are provided. A card value and suit is invisible or hidden to a player initially and associated with a value and suit dealt to the player. The game enables the player to elect to display the associated value and suit. If the player exercises the option, the associated value and suit is displayed and a poker or blackjack evaluation is made based on the ...<br />]]></description>		         
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			         <title><![CDATA[METHOD AND APPARATUS FOR PLAYING A WAGERING CARD GAME]]></title>
			         <link>http://www.patentstorm.us/applications/20120040729/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040729</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventor:</strong> &nbsp;Mourad, Raphael</li></ul>The present application discloses methods of playing card games using a standard 52 card deck involving a dealer and one or more players as well as apparatus for simulating these card games. The games are modifications of blackjack employing features of baccarat to overcome deficiencies of both these ...<br />]]></description>		         
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			         <title><![CDATA[Inflatable Vehicles for Simulating Driving for use with Video Games]]></title>
			         <link>http://www.patentstorm.us/applications/20120040728/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040728</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;Markowitz, Lipa; Kit, Tang Chun</li></ul>An inflatable vehicle for simulating a driving experience while playing realistic computer-video driving games such as the WII games. The vehicle is life-like in construction and allows a player to sit therein while playing driving game. A steering wheel or handle bar is configured to receive a game controller—which controls the video game when the steering wheel or handle bar is manipulated like a real life equivalent ...<br />]]></description>		         
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			         <title><![CDATA[TABLE GAME TRACKING]]></title>
			         <link>http://www.patentstorm.us/applications/20120040727/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120040727</li><li><strong>Publication Date:</strong> &nbsp;2012-02-16</li><li><strong>Inventors:</strong> &nbsp;GURURAJAN, Prem; GANDHI, Maulin; JACKSON, Jason Robert; LEVINSHTEIN, Alex</li></ul>The present invention relates to a system and method for identifying and tracking gaming objects and game states on a gaming table. Through the use of imaging devices and identity and positioning modules gaming objects are detected. An identity and positioning module identifies the value and position of cards on the gaming table. An intelligent position analysis and tracking (IPAT) module performs analysis of the identity and position data of cards and interprets them intelligently for the ...<br />]]></description>		         
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			         <title><![CDATA[System and Method for Adaptive Games]]></title>
			         <link>http://www.patentstorm.us/applications/20120036020/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120036020</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventors:</strong> &nbsp;Flinn, Steven Dennis; Moneypenny, Naomi Felina</li></ul>A system and method for computer-implemented adaptive games selects and arranges game objects in game instances in accordance with inferred preferences based, at least in part, on usage behaviors. Variations of the system and method include automatically selecting and/or arranging the game objects in accordance with the contents of the game objects, physical location, and physiological responses. Soundtracks may be selected in accordance with selected game objects. Information as to why game ...<br />]]></description>		         
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			         <title><![CDATA[Game system, game system control method and storage medium]]></title>
			         <link>http://www.patentstorm.us/applications/20120034981/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120034981</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventor:</strong> &nbsp;Yamaguchi, Tsuyoshi</li></ul>Characters involved in an actual match during the match are extracted, a team strength value indicating a strength level of each team is calculated for each team based on ability values of the extracted characters, and a difference between the calculated team strength values of the respective teams is calculated. When the team having a lower team strength value than the opponent wins the match, a privilege corresponding to the difference between the team strength values is granted to this ...<br />]]></description>		         
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			         <title><![CDATA[RETAIL METHODS FOR PROVIDING AN INTERACTIVE PRODUCT TO A CONSUMER]]></title>
			         <link>http://www.patentstorm.us/applications/20120034980/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120034980</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventors:</strong> &nbsp;Briggs, Rick A.; Barney, Jonathan A.; Weston, Denise Chapman</li></ul>Methods are described for selling, loaning, renting, or otherwise providing a retail product, such as an interactive product, that allows a consumer to participate in one or more venues. The retail product is capable of interfacing with interactive devices in the venues that are capable of producing sensory effects based on communication from and/or to the retail product. Furthermore, the retail product preferably has an independent or intrinsic value apart from the use of the product in the ...<br />]]></description>		         
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			         <title><![CDATA[SOUND STEPS]]></title>
			         <link>http://www.patentstorm.us/applications/20120034979/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120034979</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventors:</strong> &nbsp;Buil, Vincentius Paulus; Geurts, Lucas Jacobus Franciscus; Wesselink, Rik Remco; Groenendaal, Bas</li></ul>According to one aspect, the invention provides an interactive gaming system comprising at least one tile, each tile comprising a pressure sensor, a controller being for generating a control signal associated with the pressure exerted on the tile and tile communicator for wirelessly sending the control signal to a control unit. The system further comprises a control unit comprising control unit communicator arranged for wirelessly receiving the control signal from a tile, a game controller ...<br />]]></description>		         
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			         <title><![CDATA[High-Dimensional Touchpad Game Controller with Multiple Usage and Networking Modalities]]></title>
			         <link>http://www.patentstorm.us/applications/20120034978/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120034978</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventor:</strong> &nbsp;LIM, Seung E.</li></ul>A device comprising a High Dimensional Touch Parameter (HDTP) touch capability that can selectively function, as desired by the user, as one or more of a game controller that connects to a game console via network connections, an independent portable/mobile game device with limited but sufficient capacity of processor/memory, a controller for a game console connected remotely through the internet and or a storage device/media player that can store gaming history, personal information, or media ...<br />]]></description>		         
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			         <title><![CDATA[ADAPTIVE DISPLAY SYSTEM AND METHOD FOR A GAMING MACHINE]]></title>
			         <link>http://www.patentstorm.us/applications/20120034977/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120034977</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventor:</strong> &nbsp;Kammler, Keith Donald</li></ul>The present invention provides a system and method for a configurable gaming system. Certain embodiments of the system include a local storage for storing a markup language file and token resolution information and a markup language viewer for processing the markup language file. The markup language viewer processes contents of the markup language file and resolves tokens in the markup language file using the token resolution information from the local storage to generate a resolved markup ...<br />]]></description>		         
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			         <title><![CDATA[WIDE SCREEN GAMING APPARATUS]]></title>
			         <link>http://www.patentstorm.us/applications/20120034976/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120034976</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventors:</strong> &nbsp;Griswold, Chan; Wells, William</li></ul>A gaming apparatus includes a display unit and has a display support structure that extends substantially vertically from a horizontal support base. The display unit includes a flat-panel display screen having a width (W) and a height (H) wherein W/His at least 16/10 The display unit is rotatable about a horizontal axis located in a plane substantially parallel to the display screen wherein, a player's angle of viewing the display unit may be adjusted by vertical translation of the display unit ...<br />]]></description>		         
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			         <title><![CDATA[METHODS AND SYSTEMS FOR IMPROVING PLAY OF A BONUS GAME ON A GAMING MACHINE AND IMPROVING SECURITY WITHIN A GAMING ESTABLISHMENT]]></title>
			         <link>http://www.patentstorm.us/applications/20120034975/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120034975</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventors:</strong> &nbsp;Blomquist, Cari L.; Silva, Gregory A.; Griffin, Ryan M.; Venneman, Jean M.</li></ul>Methods and Systems for improving play of a bonus game on a gaming machine and improving security within a gaming establishment are described. The systems include a gaming machine, which includes an input device that receives an input from a user. The gaming machine further includes a first display device that displays a primary game upon receiving the input, and a second display device including a multilayer display that displays a secondary game. The multilayer display includes a foreground ...<br />]]></description>		         
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			         <title><![CDATA[REAL TIME PARLAY]]></title>
			         <link>http://www.patentstorm.us/applications/20120034974/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120034974</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventors:</strong> &nbsp;AMAITIS, Lee; Garrood, Andrew</li></ul>Various methods and apparatus related to parlay wagering are described. In some embodiments, real time parlay odds may be offered. Further embodiments are ...<br />]]></description>		         
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			         <title><![CDATA[GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME INCLUDING SHIFTING DIFFERENT DETERMINED SYMBOLS]]></title>
			         <link>http://www.patentstorm.us/applications/20120034973/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120034973</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventors:</strong> &nbsp;Frank, Gregory F.; DeCasa, Rogelio S.</li></ul>During a play of a game, the disclosed gaming system determines that an ending condition has occurred. For example, the gaming system determines that an ending condition has occurred when no winning symbol combinations are displayed for the play of the game. Following determination that the ending condition has occurred, the gaming system determines whether to provide access to an additional win opportunity for the play of the game. If the additional win opportunity is to be provided, the ...<br />]]></description>		         
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			         <title><![CDATA[AMUSEMENT DEVICES AND GAMES INVOLVING ELIMINATION OF GAME ELEMENTS]]></title>
			         <link>http://www.patentstorm.us/applications/20120034972/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120034972</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventor:</strong> &nbsp;AMAITIS, Lee</li></ul>Various embodiments of a game involving the elimination of game elements are described. Various methods and apparatus of described. Other embodiments are ...<br />]]></description>		         
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			         <title><![CDATA[SYSTEM AND METHOD FOR PROVIDING OPTIONAL COMMITMENTS TO PLAYERS WITHIN A VIDEOGAME]]></title>
			         <link>http://www.patentstorm.us/applications/20120034971/description.html</link>
			         <description><![CDATA[<ul><li><strong>Application Number:</strong> &nbsp;20120034971</li><li><strong>Publication Date:</strong> &nbsp;2012-02-09</li><li><strong>Inventors:</strong> &nbsp;Harp, Derek; Gregory-Brown, Bengt</li></ul>Optional commitments may be provided to players within a videogame. The optional commitments commit players to perform and/or abstain from certain actions within the videogame. The players may be rewarded for accepting commitments. The players may be penalized for failing to fulfill commitments. This model for rewarding optional behaviors may provide an alternative for incenting actions within a videogame to conventional models in which players are rewarded and/or penalized only after ...<br />]]></description>		         
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