U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Social supply harvest mechanic for interactive social games

Patent 8133116 Issued on March 13, 2012. Estimated Expiration Date: Icon_subject September 26, 2031. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

Computer-assisted system for interactively brokering goods or services between buyers and sellers
Patent #: 5592375
Issued on: 01/07/1997
Inventor: Salmon, et al.

Virtual property system
Patent #: 6119229
Issued on: 09/12/2000
Inventor: Martinez, et al.

System, method and apparatus for connecting users in an online computer system based on their relationships within social networks
Patent #: 7069308
Issued on: 06/27/2006
Inventor: Abrams

Apparatus and method for managing social games
Patent #: 7305398
Issued on: 12/04/2007
Inventor: Teicher

Satisfaction of financial obligations in a virtual environment via virtual and real world currency
Patent #: 7686691
Issued on: 03/30/2010
Inventor: Van Luchene

Role based game play on a social network Patent #: 7955175
Issued on: 06/07/2011
Inventor: Holloway, et al.

Inventors

Assignee

Application

No. 13244895 filed on 09/26/2011

US Classes:

463/31Visual (e.g., enhanced graphics, etc.) , 705/26.2

Examiners

Primary: Shah, Milap

Attorney, Agent or Firm

Foreign Patent References

  • 2002078975 JP 03/01/2002
  • 2006158899 JP 06/01/2006

International Classes

A63F 9/24
A63F 13/00
G06F 17/00
G06F 19/00

Abstract

Systems and methods that provide a social supply harvest mechanic for interactive social games are described. In some embodiments, a method receives a request for supplies from a first player in an interactive social game. The method presents multiple supply options to the first player, where each supply option has an associated processing time. A supply option selection is received from the first player as well as an identity of a second player. A supply fulfillment invitation is distributed to the second player. The processing time associated with the selected supply option is shortened if the second player accepts the supply fulfillment invitation. A visual indicator is presented to the first player upon completion of the processing time for the selected supply option. The visual indicator represents an availability of the requested supplies to the first player.

Other References

  • “International Application Serial No. PCT/US2011/045786, Written Opinion mailed Jan. 3, 2012”, 6 pgs.
  • “International Application Serial No. PCT/US2011/045786, Search Report mailed Jan. 3, 2012” 2 pgs.
  • Guo, Yue et al. “Why Do People Buy Virtual Items in Virtual Worlds? An Empiracal Test of a Conceptural Model” 17th European Conference on Information Systems. 2009. 14 Pages.
  • Passman, Michael H. “Transactions of Virtual Items in Virtual Worlds”. Albany Law Journal of Science and Technology, v.18, No. 1, 2008, pp. 259-292.
  • “Virtual Economy” From Wikipedia, The Free Encyclopedia. [online]. [retrieved Jan. 12, 2012]. —economy>. 12 Pages.
  • “Social Network Game” From Wikipedia, The Free Encyclopedia. [online]. [retrieved Jan. 12, 2012]. —networkgame>. 5 Pages.
  • “The Sims Social” From Wikipedia, The Free Encyclopedia. [online]. [retrieved Jan. 12, 2012]. —SimsSocial>. 9 Pages.
  • “Shopping in the Marketplace”. Second Life Knowledge Base. [online]. [dated Nov. 14, 2011]. [retrieved on Jan. 11, 2012]. Retrieved from SecondLife.com. —KB%40tkb/article-id/91>. 5 Pages.
  • “Selling in the Marketplace”. Second Life Knowledge Base. [online]. [dated Nov. 29, 2011]. [retrieved on Jan. 11, 2012]. Retrieved from SecondLife.com. —KB%40tkb/article-id/90>. 4 Pages.
  • Kwong, Justin A. “Getting the Goods on Virtual Items: A Fresh Look at Transactions in Multi-User Online Environments”. William Mitchell Law Review, v.37, No. 4, 2011 Summer, pp. 1805-1837 (ISSN: 0270-272X).
  • “CityVille Updated Train System: Everything You Need to Know” [online]. [dated Mar. 19, 2011]. [retrived on Jan. 11, 2012]. Retrieved from Games.com. . 3 Pages.
  • “Guide for Using the CityVille Train Station” [online]. [dated Jan. 3, 2011]. [retrieved on Jan. 11, 2012]. Retrieved from CityVilleInfo.com. . 3 Pages.
  • “Cityville Walkthrough” [online]. [dated Dec. 4, 2010]. [retrieved on Jan. 11, 2012]. Retrived from Gamezebo.com. . 23 Pages.
  • “Social Games: A White Paper by VerticPortals” [online]. [dated Mar. 23, 2011]. [retrieved on Jan. 11, 2012]. Retrived From VerticPortals.com. . 16 Pages.
PatentsPlus Images
Enhanced PDF formats
loading...
PatentsPlus: add to cart
PatentsPlus: add to cartSearch-enhanced full patent PDF image
$9.95more info
PatentsPlus: add to cart
PatentsPlus: add to cartIntelligent turbocharged patent PDFs with marked up images
$18.95more info
 
Sign InRegister
Username  
Password   
forgot password?