AbstractThe animated game bird decoy simulates wing movements of various species and creates the illusion of living waterfowl on water by disturbing the surface of the water. A wing/paddle constructed from a planar flexible material is mounted to a flexible stem situated beneath a stationary hollow decoy. An operating cord manipulated by a hunter is attached to the steam Alternately applying and releasing tension on the line causes movement of the flexible stem that imparts motion to the wing/paddle device. The oscillating movement of the wing/paddle device produces the illusion of a duck with beating wings on the surface of the water. The unit can be used in the absence of water, the hunter relying on the stationary decoy and the movement of the wings to attract waterfowl. The unit does not rely on motors or air movement, and activates only when the hunter applies and releases tension on the cord.