Patent ReferencesMethod and apparatus for specular reflection shading of computer graphic images Method and system for improving shadowing in a graphics rendering system Three-dimensional game apparatus and image synthesizing method Computer graphics system having efficient texture mapping with perspective correction Method and device for associating a pixel with one of a plurality of regions in a logarithm or cosine space Method and apparatus for representing computer-modeled objects Method and apparatus for modeling specular reflection Patent #: 6545677 InventorsAssigneeApplicationNo. 09/681773 filed on 06/03/2001US Classes:345/426Lighting/shadingExaminersPrimary: Zimmerman, MarkAssistant: Cao, Huedung X. Attorney, Agent or FirmInternational ClassG06T 15/50 (20060101)AbstractA system and process for efficiently representing an object and allowing the synthesizing of photo-realistic images of the object that depict both diffuse and specular reflections therefrom. This is accomplished using a sparse set of input images and a geometric model of the object. In particular, the reflectance components (i.e., diffuse and specular) are separated out of the input images based on the intensity variation of object surface points. The diffuse reflection component is characterized with a global texture map, while the specular reflection components are used to model the illumination distribution of the environment surrounding the object and to estimate the surface reflectance parameters. This framework provides a very compact representation of the object's appearance. Photo-realistic virtual images of the object from any desired viewpoint can be synthesized using the previously computed global texture map, illumination distribution, and reflectance parameters.Other References
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