U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Wearable interactive digital amusement device

Patent 6527610 Issued on March 4, 2003. Estimated Expiration Date: Icon_subject January 11, 2020. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

Interactive wristwatch calculator
Patent #: 4158285
Issued on: 06/19/1979
Inventor: Heinsen ,   et al.

Sound producing toy
Patent #: 4314423
Issued on: 02/09/1982
Inventor: Lipsitz ,   et al.

Timepieces having a device of requesting and reciting time settings in the form of audible sounds
Patent #: 4379640
Issued on: 04/12/1983
Inventor: Inoue

Joystick switch for timepieces
Patent #: 4395134
Issued on: 07/26/1983
Inventor: Luce

Timepiece apparatus having game function
Patent #: 4424967
Issued on: 01/10/1984
Inventor: Yokoi ,   et al.

Video game with interactive enlarged play action inserts
Patent #: 4672541
Issued on: 06/09/1987
Inventor: Bromley ,   et al.

Speaking toy doll
Patent #: 4696653
Issued on: 09/29/1987
Inventor: McKeefery

Talk back doll
Patent #: 4799171
Issued on: 01/17/1989
Inventor: Cummings

Action figure toy with graphics display
Patent #: 4802879
Issued on: 02/07/1989
Inventor: Rissman ,   et al.

Photosensing video game control system
Patent #: 4815733
Issued on: 03/28/1989
Inventor: Yokoi

More ...

Inventors

Application

No. 462709 filed on 01/11/2000

US Classes:

446/175, HAVING LIGHT-OR SOUND-RESPONSIVE SWITCH OR CONTROL368/10, COMBINED WITH DISPARATE DEVICE463/48COMBINED WITH OR CONVERTIBLE TO EXTERNAL ART DEVICE OR FUNCTION

Examiners

Primary: O'Neill, Michael

Attorney, Agent or Firm

International Class

A63H 003/28

Abstract

The present invention provides an interactive electronic, digital device (16), largely an amusement device, including a display (20) of animated characters with sound effects housed in a unit (19) to be worn or carried by a wearer or user. The characters and sound effects are interactive with the wearer or user, for example, in response to wearer or user movement or selective actuation (e.g., through a button or touch panel). The interactivity could also be responsive to ambient sounds (e.g., music or voice) or movement.

Other References

  • Tamagotchi, 1996-1997.
  • Pokemon, 1995, 199
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