Patent ReferencesSystem and method for drawing antialiased polygons Architecture and apparatus for image generation utilizing enhanced memory devices Method and apparatus for anti-aliasing polygon edges in a computer imaging system Antialiasing of silhouette edges Floating point processor for a three-dimensional graphics accelerator which includes floating point, lighting and set-up cores for improved performance Computer graphics system and method employing frame buffer having subpixel field, display fields and a control field for relating display fields to the subpixel field Filter RAMDAC with hardware 11/2-D zoom function Fly-through computer aided design method and apparatus Selective refinement of progressive meshes Method for measuring the fidelity of warped image layer approximations in a real-time graphics rendering pipeline InventorsApplicationNo. 970077 filed on 10/03/2001US Classes:345/419Three-dimensionExaminersPrimary: Zimmerman, MarkAssistant: Santiago, Enrique L Attorney, Agent or FirmInternational ClassG06T 015/00AbstractA graphics system configured to perform programmable filtering of samples to generate pixel values. The graphics system comprises a frame buffer, an accelerator unit and a video output processor. The accelerator unit receives graphics primitives, renders samples for the graphics primitives, and stores the rendered samples into a sample area of the frame buffer. The accelerator unit subsequently reads the samples from the sample area of the frame buffer, and filters the samples with a programmable filter having a programmable support region. The resulting pixel values are stored in a pixel area of the frame buffer. The video output processor reads the pixel values from the pixel area and converts the pixel values into a video signal which is provided to a video output port.Field of SearchThree-dimensionSolid modelling Hidden line/surface determining Z buffer (depth buffer) Tessellation Voxel Lighting/shading Space transformation Adjusting level of detail Attributes (surface detail or characteristic, display attributes) Color or intensity Anti-aliasing or image smoothing Save attributes for each object affecting a given pixel Subpixel processing Pixel fragment Convolving technique Merge or overlay Animation | |