U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

System and method for reducing the rendering load for high depth complexity scenes on a computer graphics display

Patent 6362818 Issued on March 26, 2002. Estimated Expiration Date: Icon_subject February 24, 2019. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

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System and method for displaying textured polygons using planar texture interpolation
Patent #: 5734386
Issued on: 03/31/1998
Inventor: Cosman

Computer graphics pixel rendering system with multi-level scanning
Patent #: 5821944
Issued on: 10/13/1998
Inventor: Watkins

Method and system for improving shadowing in a graphics rendering system
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Fast alpha transparency rendering method Patent #: 5923333
Issued on: 07/13/1999
Inventor: Stroyan

Inventors

Application

No. 256818 filed on 02/24/1999

US Classes:

345/421, Hidden line/surface determining345/426Lighting/shading

Examiners

Primary: Vo, Cliff N.

Attorney, Agent or Firm

International Class

G06T 017/00

Abstract

This invention relates generally to the field of computer graphics display, and more particularly to reducing the amount of time needed to render complex virtual scenes on a computer graphics display. This invention combines the advantages of the prior art methods of list priority and depth buffering (e.g. Z-buffering) with new simplified and enhanced full buffer processes. In one embodiment, a simplified full buffer arrangement enables the elimination of rendering primitives prior to pixel shading for regions of the screen which have previously been covered by closer primitives. Another embodiment provides for an enhanced full buffer that combines the coverage of a previously rendered primitive in a partial buffer and associates it with a current primitive to cover pixel arrays. This enhanced full buffer technique enables the use of higher order model primitives such as strips, fans and meshes, to increase the effectiveness of the full buffer by allowing more than one primitive to combine to fill a scanned pixel region on the screen.

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