Patent ReferencesGame apparatus for use in conjunction with the viewing of a spectator's sport Sporting event analysis device Game of skill playable by remote participants in conjunction with a live event Game method and apparatus for use while viewing a sporting event System for evaluation and recording of responses to broadcast transmissions method of evaluating data relating to a common subject Method of wagering at a racetrack Patent #: 5374060 InventorApplicationNo. 950097 filed on 10/14/1997US Classes:463/42, Network type (e.g., computer network, etc.)463/4Simulated court game or athletic event (e.g., soccer, basketball, etc.)ExaminersPrimary: Martin-Wallace, ValenciaAssistant: Paradiso, John Attorney, Agent or FirmInternational ClassG06F 019/00AbstractA game which is played by fans of sports events such as baseball, football, basketball and soccer. Each player makes advance predictions as regarding the outcome they expect to occur during the event. The player records his predictions in a form that can be checked by a computer. The record of the player's predictions is either transmitted to a remote analysis location or is analyzed within the computer in which the predictions were made. The predictions of each player are analyzed and compared to actual actions occurring during the event, and scores are given to each player based on the accuracy of his predictions. In a preferred embodiment predictions are made on scan cards that are manually collected and then automatically read and scored by computer controlled equipment made by Scantron Corporation. In another preferred embodiment, predictions and actual results are entered into a personal computer that analyzes the predictions for accuracy.Field of SearchNetwork type (e.g., computer network, etc.)In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) Simulated court game or athletic event (e.g., soccer, basketball, etc.) With communication link (e.g., television broadcast, etc.) Telephonic (e.g., modem, etc.) Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) Perceptible output or display (e.g., tactile, etc.) Visual (e.g., enhanced graphics, etc.) | |