Patent ReferencesNetwork architecture to support recording and playback of real-time video games Client/server architecture supporting concurrent servers within a server with a transaction manager providing server/connection decoupling Method and architecture for the creation, control and deployment of services within a distributed computer environment Web browser system Method and apparatus for using network address information to improve the performance of network transactions Client connects to an internet access provider using algorithm downloaded from a central server based upon client's desired criteria after disconnected from the server Distributed game architecture to overcome system latency Network multiplayer game Gaming device communications and service system Systems for providing large arena games over computer networks InventorAssigneeApplicationNo. 134355 filed on 08/14/1998US Classes:463/42, Network type (e.g., computer network, etc.)463/41, Telephonic (e.g., modem, etc.)709/227COMPUTER-TO-COMPUTER SESSION/CONNECTION ESTABLISHINGExaminersPrimary: Young, LeeAssistant: Trinh, Michael Attorney, Agent or FirmForeign Patent References
International ClassF16D 007/02Foreign Application Priority Data1997-08-20 JPAbstractAn object of the present invention is to relieve users of efforts to select play partners by themselves. Upon receipt of a game request, a game request response unit returns player request issuance timing information specifying time to issue a player request. A player selection processing unit determines combinations of games at a predetermined timing. Upon receipt of a player request, a player request response unit extracts information about opposing players of a user issuing the player request from a user information storage unit and returns it to a client as a response to the player request. A game request unit of the client outputs a game request to a server and receives player request issuance timing information from the server. When the time specified in the player request issuance timing information is reached, a player request unit outputs a player request to the server and receives information about play partners from the server.Field of SearchNetwork type (e.g., computer network, etc.)Telephonic (e.g., modem, etc.) With communication link (e.g., television broadcast, etc.) Data storage or retrieval (e.g., memory, video tape, etc.) Lot match or lot combination (e.g., roulette, lottery, etc.) Plural lots (e.g., keno, etc.) Plural matches create pattern (e.g., bingo, etc.) | |