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System, method and article of manufacture for a simulation system for goal based education of a plurality of students

Patent 6125358 Issued on September 26, 2000. Estimated Expiration Date: Icon_subject December 22, 2018. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

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More ...

Inventors

Assignee

Application

No. 221608 filed on 12/22/1998

US Classes:

706/11, HAVING PARTICULAR USER INTERFACE434/307R, CATHODE RAY SCREEN DISPLAY AND AUDIO MEANS434/322, QUESTION OR PROBLEM ELICITING RESPONSE706/46, Knowledge representation and reasoning technique706/47, Ruled-based reasoning system706/60, Expert system shell or tool706/925Business

Examiners

Primary: Hafiz, Tariq R.
Assistant: Rhodes, Jason W.

Attorney, Agent or Firm

Foreign Patent References

  • WO 98/03953 WO 01/12/1998

International Class

G06F 017/20

Abstract

A system is disclosed that provides a goal based learning system utilizing a rule based expert training system to provide a cognitive educational experience. The system provides the user with a simulated environment that presents a business opportunity to understand and solve optimally. Mistakes are noted and remedial educational material presented dynamically to build the necessary skills that a user requires for success in the business endeavor. The system utilizes an artificial intelligence engine driving individualized and dynamic feedback with synchronized video and graphics used to simulate real-world environment and interactions. Multiple "correct" answers are integrated into the learning system to allow individualized learning experiences in which navigation through the system is at a pace controlled by the learner. A robust business model provides support for realistic activities and allows one or more users to experience real world consequences for their actions in one or more simulated environments and make decisions that entail realtime decision-making and synthesis of the educational material.

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