Patent ReferencesRemote gaming system Automatic lottery system Lookahead pipeline for processing object records in a video system Game scoring method Golf score recording system and network Computerized statistical football game Computerized gaming system Game playing system Game machine system with machine grouping feature Apparatus and method for providing credit for operating a gaming machine InventorApplicationNo. 000321 filed on 01/27/1998US Classes:463/25, Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.)463/29, Access or authorization (e.g., game selection, security, etc.)463/40, With communication link (e.g., television broadcast, etc.)463/42, Network type (e.g., computer network, etc.)463/43, Data storage or retrieval (e.g., memory, video tape, etc.)700/9, Supervisory control700/17, Operator interface (e.g., display with control)700/91, Contest or contestant analysis, management, or monitoring (e.g., statistical analysis, handicapping, scoring)700/92ScoringExaminersPrimary: Young, LeeAssistant: Nguyen, Dinh Q. Attorney, Agent or FirmForeign Patent References
International ClassA63F 009/22AbstractAn electronic gaming system is disclosed that includes a central computer station, a plurality of peripheral computer stations, and a data exchange network for coupling the peripheral computer stations to the central computer station. The central computer station includes an administrative subsystem, a player's registration subsystem, a game accounts managing subsystem, an information tabulating, storing and searching subsystem, a game recording subsystem, a scoring subsystem, a wagering and betting subsystem, an executive gaming subsystem, an electronic payment subsystem, an information protection subsystem, a secure communications subsystem, and a game selection subsystem. Each of the peripheral computer stations include a subsystem for admitting and registering players with the central computer station and a gaming interface subsystem. To ensure security of the electronic gaming system, a player seeking to enter the system transmits an encoded message from their peripheral computer station to the central computer station that includes a set of key attributes associated with the player. The central computer station decodes and compares the transmitted set of key attributes with individual information previously stored in the information protection subsystem in order to identify each player during registration based upon the set of key attributes transmitted by each player. The system may automatically control money transactions with each player's bank accounts based upon the player's scoring and wagers in each selected game.Other References
Field of SearchCredit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.)Access or authorization (e.g., game selection, security, etc.) With communication link (e.g., television broadcast, etc.) Network type (e.g., computer network, etc.) Data storage or retrieval (e.g., memory, video tape, etc.) Game reporting All video game accessories | |