U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Method and apparatus for interactive audience participation by audio command

Patent 5993314 Issued on November 30, 1999. Estimated Expiration Date: Icon_subject February 10, 2017. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

3601530

Game apparatus for use in conjunction with the viewing of a spectator's sport
Patent #: 4141548
Issued on: 02/27/1979
Inventor: Everton

Video game with playback of live events
Patent #: 4662635
Issued on: 05/05/1987
Inventor: Enokian

Computer input device using an orientation sensor
Patent #: 5142655
Issued on: 08/25/1992
Inventor: Drumm

Video game having audio player interation with real time video synchronization
Patent #: 5149104
Issued on: 09/22/1992
Inventor: Edelstein

Method and apparatus for audience participation by electronic imaging
Patent #: 5210604
Issued on: 05/11/1993
Inventor: Carpenter

Video imaging method and apparatus for audience participation
Patent #: 5365266
Issued on: 11/15/1994
Inventor: Carpenter

Game machine having play-by-play announcement Patent #: 5735743
Issued on: 04/07/1998
Inventor: Murata, et al.

Inventors

Assignee

Application

No. 798382 filed on 02/10/1997

US Classes:

463/1, INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.)463/39Wireless signal

Examiners

Primary: O'Neill, Michael

Attorney, Agent or Firm

Foreign Patent References

  • 2269670 GB. 02/13/1994

International Class

A63F 009/22

Abstract

An interactive audience participation system which utilizes audio command signals, such as loudness or sound intensity, transmitted by different audience groups. These respective audio command signals are detected to determine the aggregate of the signals for each group and then the detected aggregates are converted into data. An audience sensed interactive communication medium device, such as a large stadium video screen, is correspondingly manipulated by the detected data so that the audience may play a competitive or collaborative game.

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