U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

System for image manipulation and animation using embedded constraint graphics

Patent 5933150 Issued on August 3, 1999. Estimated Expiration Date: Icon_subject August 6, 2016. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

Computer controlled animation system based on definitional animated objects and methods of manipulating same
Patent #: 5261041
Issued on: 11/09/1993
Inventor: Susman

Graphic processing system for automatically reconstructing dimensional and geometric constraints of graphics
Patent #: 5390294
Issued on: 02/14/1995
Inventor: Takeuchi

Memory based method and apparatus for computer graphics Patent #: 5416899
Issued on: 05/16/1995
Inventor: Poggio, et al.

Inventors

Application

No. 693028 filed on 08/06/1996

US Classes:

345/473Animation

Examiners

Primary: Nguyen, Phu K.

Attorney, Agent or Firm

Foreign Patent References

  • 0520099 A1 EP. 12/10/1992

International Class

G06F 015/00

Abstract

A constraint-based graphics system employs different examples of an image to define the constraints of the system. The examples are grouped into subsets which can be interpolated with one another, according to a user-specified input that determines the relative proportion of each example image. An animation can be created by defining a sequence of such interpolated images. Alternatively, a user can directly manipulate observable components of an image to define a particular state for the image. Automatic transformations are defined to provide registration of an image within an overall scene by shifting the frame of reference for an image so that unnatural movements do not occur as the animation proceeds through a sequence of states. The structure of the system permits an animation to be divided into distinct components that can be combined with complementary components of other animations, to provide new results. These components include a clip motion which defines a sequence of states, a clip character which applies the clip motion to a particular image configuration, and clip art.

Other References

  • Auslander, Joel et al, "Further Experience with Controller-Based Automatic Motion Synthesis for Articulated Figures", ACM Transactions on Graphics, vol. 14, No. 4, Oct. 1995, pp. 311-336
  • Granieri, John P. et al, "Production and Playback of Human Figure Motion for Visural Simulation", ACM Transactions on Modeling and Computer Simulation, vol. 5, No. 3, Jul. 1995, pp. 222-241
  • Librande, Steve, "Example-Based Character Drawing", pp. 1-69, 198
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