Patent References Re33559 Kinesimetric method and apparatus Optical flex sensor Flat panel television/display Optical motion sensor Video game control unit and attitude sensor Real time perception of and response to the actions of an unencumbered participant/user Body-mounted video game exercise device Computer data entry and manipulation apparatus and method Optical instrument with tone signal generating means InventorApplicationNo. 874594 filed on 06/13/1997US Classes:463/39, Wireless signal345/156, DISPLAY PERIPHERAL INTERFACE INPUT DEVICE345/158, Including orientation sensors (e.g., infrared, ultrasonic, remotely controlled)463/8, Martial-art type (e.g., boxing, fencing, wrestling, etc.)463/32, Three-dimensional characterization463/40With communication link (e.g., television broadcast, etc.)ExaminersPrimary: Graham, Mark S.Assistant: Sager, Mark Attorney, Agent or FirmInternational ClassesG09G 005/00A63F 009/22 AbstractAn interactive contact and simulation game apparatus in which a player and a three dimensional computer generated image interact in simulated physical contact. Alternately two players may interact through the apparatus of the invention. The game apparatus includes a computerized control means generating a simulated image or images of the players, and displaying the images on a large display means. A plurality of position sensing and impact generating means are secured to various locations on each of the player's bodies. The position sensing means relay information to the control means indicating the exact position of the player. This is accomplished by the display means generating a moving light signal, invisible to the player, but detected by the position sensing means and relayed to the control means. The control means then responds in real time to the player's position and movements by moving the image in a combat strategy. When simulated contact between the image and the player is determined by the control means, the impact generating means positioned at the point of contact is activated to apply pressure to the player, thus simulating contact. With two players, each players sees his opponent as a simulated image on his display device.Other References
Field of SearchINCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.)In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.) Martial-art type (e.g., boxing, fencing, wrestling, etc.) Perceptible output or display (e.g., tactile, etc.) Image projection Object priority or perspective Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) Three-dimensional characterization Audible Visual (e.g., enhanced graphics, etc.) Wireless signal With communication link (e.g., television broadcast, etc.) Network type (e.g., computer network, etc.) Monitors exercise parameter FOR THRUSTING A POINTED WEAPON (E.G., A FENCING FOIL, ETC.) OR SIMULATION THEREOF STRIKING Having indicator MISCELLANEOUS HAVING COMPUTER CIRCUITRY Employing specific graphic or video display All video game accessories PHYSICAL EDUCATION Picture or image of body included in display or demonstration Developing or testing coordination CATHODE RAY SCREEN DISPLAY AND AUDIO MEANS Image projector MEANS FOR DEMONSTRATING APPARATUS, PRODUCT, OR SURFACE CONFIGURATION, OR FOR DISPLAYING EDUCATION MATERIAL OR STUDENT'S WORK Sport equipment View simulated by cathode ray screen display Simulation of feel of control means (e.g., flight control stick, etc.) Human body observation With camera and object moved relative to each other COMBINED WITH DIVERSE ART DEVICE (E.G., COMPUTER, TELEPHONE) Motion vector generation CONDITION RESPONSIVE INDICATING SYSTEM Specific condition Intrusion detection Light Beam DISPLAY PERIPHERAL INTERFACE INPUT DEVICE Cursor mark position control device Including orientation sensors (e.g., infrared, ultrasonic, remotely controlled) | |