U.S. patents available from 1976 to present.
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Interactive movement and contact simulation game

Patent 5913727 Issued on June 22, 1999. Estimated Expiration Date: Icon_subject June 13, 2017. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

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Inventor

Application

No. 874594 filed on 06/13/1997

US Classes:

463/39, Wireless signal345/156, DISPLAY PERIPHERAL INTERFACE INPUT DEVICE345/158, Including orientation sensors (e.g., infrared, ultrasonic, remotely controlled)463/8, Martial-art type (e.g., boxing, fencing, wrestling, etc.)463/32, Three-dimensional characterization463/40With communication link (e.g., television broadcast, etc.)

Examiners

Primary: Graham, Mark S.
Assistant: Sager, Mark

Attorney, Agent or Firm

International Classes

G09G 005/00
A63F 009/22

Abstract

An interactive contact and simulation game apparatus in which a player and a three dimensional computer generated image interact in simulated physical contact. Alternately two players may interact through the apparatus of the invention. The game apparatus includes a computerized control means generating a simulated image or images of the players, and displaying the images on a large display means. A plurality of position sensing and impact generating means are secured to various locations on each of the player's bodies. The position sensing means relay information to the control means indicating the exact position of the player. This is accomplished by the display means generating a moving light signal, invisible to the player, but detected by the position sensing means and relayed to the control means. The control means then responds in real time to the player's position and movements by moving the image in a combat strategy. When simulated contact between the image and the player is determined by the control means, the impact generating means positioned at the point of contact is activated to apply pressure to the player, thus simulating contact. With two players, each players sees his opponent as a simulated image on his display device.

Other References

  • "CrystalEyes Stereoscopic System for Computer Graphics and Video", by Stereographics Corporation, Mar. 19, 1990, pp. 1-2
  • "The Future is Now: Interactive Computer Graphics Allows Trips to New Realities", by Gayle Hanson, The Washington Times, Apr. 12, 1991, p. B7
  • "Living in a Virtual World" by Michael Antonoff, Popular Science, Jun. 1993, pp. 82-86 and 124-125
  • "Virtual Reality is for Real" by John A Adam, IEEE Spectrum, Oct. 1993, pp. 22-29
  • Fisher, et al. ACM Interactive 3D Graphics Oct. 1986, Virtual Environment Display Syste
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