U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Network gaming system

Patent 5823879 Issued on October 20, 1998. Estimated Expiration Date: Icon_subject December 3, 2016. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

Remote gaming system
Patent #: 4339798
Issued on: 07/13/1982
Inventor: Hedges ,   et al.

Remote gaming system
Patent #: 4467424
Issued on: 08/21/1984
Inventor: Hedges ,   et al.

Automatic lottery system
Patent #: 4494197
Issued on: 01/15/1985
Inventor: Troy ,   et al.

System for reproducing information in material objects at a point of sale location
Patent #: 4528643
Issued on: 07/09/1985
Inventor: Freeny, Jr.

Game monitoring apparatus
Patent #: 4531187
Issued on: 07/23/1985
Inventor: Uhland

Electronic game machine suitable for chance and gambling card games
Patent #: 4614342
Issued on: 09/30/1986
Inventor: Takashima

Poker machine communication system
Patent #: 4636951
Issued on: 01/13/1987
Inventor: Harlick

System for interactively playing poker with a plurality of players
Patent #: 4760527
Issued on: 07/26/1988
Inventor: Sidley

Concurrent game network
Patent #: 4856787
Issued on: 08/15/1989
Inventor: Itkis

Processing system for a gambling game
Patent #: 4875164
Issued on: 10/17/1989
Inventor: Monfort

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Inventors

Assignee

Application

No. 759895 filed on 12/03/1996

US Classes:

463/42Network type (e.g., computer network, etc.)

Examiners

Primary: Manuel, George

Attorney, Agent or Firm

International Class

A63F 009/24

Abstract

The present invention is a game playing method and apparatus for automating games such as blackjack, poker, craps, roulette, baccarat and pai gow, wherein players may play continuously and asynchronously, and information related to advertised items can be exchanged between players and advertisers. In one embodiment, each instance of a game is likely unique from all other current game instances. The games do not require a manual dealer and in one embodiment, played in a gaming establishment using low cost gaming stations. The present invention may also be used to play such games on the Internet or an interactive cable television network wherein a game controller communicates with players at network nodes in their homes and at their leisure since there is no game tempo requirement. During a game,advertising is selectively provided by comparing player personal information with a desired demographic profile. Player responses to advertising are used for evaluating advertising effectiveness. The invention is useful for test marketing of products, advertisements, and reduces advertising costs.

Other References

  • Patent application, Auxier et al
  • Advertising brochure for "Trak-21", by Digital Biometics, Inc., Gaming Division, 5600 Rowland Road, Minnetonka, MN 55343
  • Advertising page for "Tracker-Plus TP-700 Player Tracking Equipment for Table Games", by Open Technologies, 6520 Platt Ave., Suite 672, West Hills, CA 91307
  • Advertising pages (15-16 and Order Form) for QQP games, in eStrategy Plus, believed to be from 1994
  • Estavanik, "Designing On-Line, Multiplayer Games", in Game Developer, pp. 14-21, Premier 1994
  • Horton, "The Power of ImaginNation", in Advertising Age, Mar. 7, 1994
  • Information sheet for "Action Tracker Electronic Voucher System"
  • Marketing Plan for Manifest Destiny, Inc., 1994
  • O'Connell, "Advertisers Get Benched", Promo, The International Magazine for Promotion Marketing, p. 96, Mar. 199
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