U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Interactive, computerised gaming system with remote terminals

Patent 5586937 Issued on December 24, 1996. Estimated Expiration Date: Icon_subject May 19, 2014. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

Automatic lottery system
Patent #: 4494197
Issued on: 01/15/1985
Inventor: Troy ,   et al.

Concurrent game network
Patent #: 4856787
Issued on: 08/15/1989
Inventor: Itkis

Device for maintaining game state audit trail upon instantaneous power failure
Patent #: 4948138
Issued on: 08/14/1990
Inventor: Pease, et al.

Video gaming system with fixed pool of winning plays and global pool access
Patent #: 5324035
Issued on: 06/28/1994
Inventor: Morris, et al.

Secure automated electronic casino gaming system
Patent #: 5326104
Issued on: 07/05/1994
Inventor: Pease, et al.

Methods and apparatus for playing bingo over a wide geographic area Patent #: 5351970
Issued on: 10/04/1994
Inventor: Fioretti

Inventor

Application

No. 252538 filed on 05/19/1994

US Classes:

463/41, Telephonic (e.g., modem, etc.)463/16, In a chance application463/29Access or authorization (e.g., game selection, security, etc.)

Examiners

Primary: Sykes, Angela D.
Assistant: Winakur, Eric F.

Attorney, Agent or Firm

Foreign Patent References

  • 0542664 EP. 05/13/1993
  • 2147773 GB. 05/13/1985
  • 2151054 GB. 07/13/1985

International Class

A63F 009/22

Foreign Application Priority Data

1993-05-19 ZA

Abstract

The gaming system includes a host computer, a plurality of general purpose terminal computers forming player stations remote from the host, means for providing communication between each of the terminals and the host. Each terminal has a program for generating screen graphics and sound locally in response to control data packets generated by and received from the host. The host generates random numbers for a game being played on a connected terminal within preset criteria for that game in response to data packets received from the terminal. The data packets are of variable length between 1 and 80 bytes. The host sequentially stores the minimum significant information for replaying a game, auditing and security, such as accounting data of each player at the start of each game, random numbers generated by the host, responses received from a player, and whether a game was completed. Play is substantially real-time, because only minimal data is transmitted with functions requiring large amounts of data, such as screen graphics being generated locally. The statuses of host and terminal are restored automatically on re-establishing communication following an interruption to ensure fairness to players and prevent them defeating the outcome of a game.

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