Patent ReferencesMethod and apparatus for instant replay and other capabilities for microprocessor-controlled video games Control information communication arrangement for a time division switching system Video game network Game of skill playable by remote participants in conjunction with a live event System for determining authenticity of an external memory used in an information processing apparatus Method for providing a dynamic tutorial display Multi-channel trellis encoder/decoder Game machine system with machine grouping feature method of evaluating data relating to a common subject Electronic game apparatus and method of use InventorApplicationNo. 238303 filed on 05/05/1994US Classes:463/42, Network type (e.g., computer network, etc.)463/23, Skill level adjustment (e.g., speed change, complexity, etc.)463/41Telephonic (e.g., modem, etc.)ExaminersPrimary: Harrison, Jessica J.Attorney, Agent or FirmForeign Patent References
International ClassA63F 009/24AbstractAn apparatus and system for recording and replaying the interaction between a plurality of players of a video game is disclosed. The system of the present invention includes a computer for recording and replaying the interaction between a plurality of players of a video game, the computer comprises: 1) a network interface coupled to a network; 2) client application software executing in the computer, the client application software includes: a) processing logic for saving game information indicative of the interaction between a player of the plurality of players and a video game executing on the computer; b) processing logic for connecting the first computer to a server coupled to the network; and c) processing logic for uploading the game information to a server memory coupled to the server. The computer of the present invention also includes: a) processing logic for downloading the game information from a server memory coupled to the server; and b) processing logic for executing the video game on the computer using the game information in place of input from the player. | |