Electronic musical instrument
Semiconductor memory device technical field
Illumination level/musical tone converter
Manual controller for video system
Mobile self-contained video game system with instantaneously selectable game cartridges
Port expansion adapter for video game port
Control yoke apparatus for computerized aircraft simulation
Resistance ladder network
Method and apparatus for single source entry of analog and digital data into a computer
Thumb-controlled, hand-held joystick
ApplicationNo. 177625 filed on 01/05/1994
US Classes:463/36, Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.)273/148B, All video game accessories345/161, Joystick345/168Including keyboard
ExaminersPrimary: Harrison, Jessica J.
Attorney, Agent or Firm
International ClassesA63F 009/24
AbstractA video game/simulator system in a personal computer (PC) with game port and keyboard port includes a joystick includes a base and a joystick handle pivotally mounted on the base for two-dimensional movement. The joystick controller is connectable to both the game port of the personal computer and to the keyboard port via a second, throttle controller. The throttle and joystick controller inputs are reconfigurable to work with different video game/simulator programs by downloading a new set of keycodes from the personal computer via the keyboard port to a microcontroller and nonvolatile memory in the throttle controller. The throttle and joystick controller have variable inputs which can be input to the PC in either analog or digital form. The digital inputs can be calibrated by changing their corresponding keycodes. A multi-stage trigger switch is hingedly mounted on the joystick for actuation by a user's index finger. The multi-stage trigger has a default position, a first actuated position, and a second actuated position and can be configured to fire a weapon in the first position and control a camera in the second position during operation of the video game/simulator.