U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Computer controlled animation system based on definitional animated objects and methods of manipulating same

Patent 5261041 Issued on November 9, 1993. Estimated Expiration Date: Icon_subject December 28, 2010. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

3585628

Domino, or the like, placing video game
Patent #: 4530499
Issued on: 07/23/1985
Inventor: Breslow ,   et al.

Video game in which a host image repels ravenous images by serving filled vessels
Patent #: 4643421
Issued on: 02/17/1987
Inventor: Meyer ,   et al.

Lookahead pipeline for processing object records in a video system
Patent #: 4894774
Issued on: 01/16/1990
Inventor: McCarthy, et al.

Apparatus for displaying a sprite on a screen
Patent #: 4951038
Issued on: 08/21/1990
Inventor: Yamamura

Method for three-dimensional clip checking for computer graphics
Patent #: 5003497
Issued on: 03/26/1991
Inventor: Priem

Video graphic simulator systems Patent #: 5090909
Issued on: 02/25/1992
Inventor: Keller, et al.

Inventor

Assignee

Application

No. 635769 filed on 12/28/1990

US Classes:

345/473, Animation345/419, Three-dimension345/422, Z buffer (depth buffer)345/582, Texture345/643Arithmetic processing of image data

Examiners

Primary: Harkcom, Gary V.
Assistant: Feild, Joseph H.

Attorney, Agent or Firm

International Classes

G06F 015/66
G06F 015/72

Abstract

A computer system and method for the generation and manipulation of animated objects in a computer-controlled environment. The animated objects include state data and methods defining the behavior of the object. The animated objects also have an associated affect volume and affect agents. An interaction manager controls the interaction between objects as the animation sequence progresses. An animation sequence is controlled by a set of rules, state graphs, or scripts. The behavior of objects is modeled using a descriptive and a mathematical representation. Objects containing visual characteristics are rendered to a display screen.

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