U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Sound processor for video game

Patent 5052685 Issued on October 1, 1991. Estimated Expiration Date: Icon_subject December 7, 2009. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

3670106

Dialog between TV movies and human viewers
Patent #: 4305131
Issued on: 12/08/1981
Inventor: Best

Stereophonic sound producing apparatus for a game machine
Patent #: 4574391
Issued on: 03/04/1986
Inventor: Morishima

Television receiver incorporating a processing section for processing stereo/multichannel-sound signals
Patent #: 4611226
Issued on: 09/09/1986
Inventor: Buhse ,   et al.

Pan-pot control apparatus
Patent #: 4648115
Issued on: 03/03/1987
Inventor: Sakashita

Stereo generator
Patent #: 4706287
Issued on: 11/10/1987
Inventor: Blackmer ,   et al.

Automated stereo synthesizer for audiovisual programs
Patent #: 4792974
Issued on: 12/20/1988
Inventor: Chace

Sound field expansion system for a video tape recorder
Patent #: 4812921
Issued on: 03/14/1989
Inventor: Mitsuhashi ,   et al.

Stereo synthesizer Patent #: 4841572
Issued on: 06/20/1989
Inventor: Klayman

Inventors

Application

No. 447422 filed on 12/07/1989

US Classes:

463/35, Audible381/17Pseudo stereophonic

Examiners

Primary: Coven, Edward M.
Assistant: Harrison, Jessica J.

Attorney, Agent or Firm

International Class

A63F 009/22

Abstract

The game software for a video game system includes audio data and sound positioning information, in order that the audio data can be processed in accordance with the sound positioning information and played back over two spaced-apart speakers to give the player the impression that the sound is emanating from a location other than the actual speaker locations. A sound processor operates upon monaural signals from an audio synthesizer in response to the sound positioning information from the game software so that each monaural signal from the audio synthesizer is divided into two signals and at least one of the signals is passed through a transfer function to produce two-channel output signals that have a differential phase and amplitude relationship therebetween that is adjusted on a frequency dependent basis. Each different sound location generally requires a specific different relationship, and the sound processor for the video game may include a number of different transfer functions, each of which can be embodied by adjusting a digital filter in response to the sound positioning information. Each digital filter alters the amplitude and phase of the applied signal in a frequency dependent manner over the audio frequency spectrum.

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