ApplicationNo. 07/123807 filed on 11/23/1987
US Classes:273/440.1, Simulated martial-art-type game (e.g., boxing or fencing robots, etc.)273/440, PHYSICAL SKILL OR ABILITY446/330, Having mechanism or manipulatable means to move figure or figure portion446/334Fighting
ExaminersPrimary: Picard, Leo P.
Assistant: Harrison, Jessica J.
Attorney, Agent or Firm
International ClassesA63H 13/06 (20060101)
A63H 13/00 (20060101)
A63F 9/00 (20060101)
AbstractLife size figures are disclosed which game participants can strap themselves to, for the purpose of having a boxing match, via the figures. The figures have heads which can rotate up and back, arms which can be caused to throw punches, and bodies with rollers on the bottom. A game participant straps him or herself to the figure at his or her waist, so that when he or she moves forward, backward or to either side, the figure also moves in the same manner. The figures also have handles extending from their back side, which game participants can grab with their hands, and push on to cause the figure's arms to throw upper-cut and hook etc. punches. When a punch lands on the opponent figure's head, the head rotates up and back and a point is scored. If a very good punch is landed, the head stays back and a knock-out is scored. The figures normally sit atop a table which is decorated to resemble a boxing ring, and electrical contacts in the head can be used to detect scored points and prompt a scoreboard to register a score.