U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

TV animation interactively controlled by the viewer

Patent 4695953 Issued on September 22, 1987. Estimated Expiration Date: Icon_subject April 14, 2006. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

3706850

Dialog between TV movies and human viewers
Patent #: 4305131
Issued on: 12/08/1981
Inventor: Best

Golf game practicing apparatus
Patent #: 4343469
Issued on: 08/10/1982
Inventor: Kunita ,   et al.

Interactive video playback system
Patent #: 4359223
Issued on: 11/16/1982
Inventor: Baer ,   et al.

Video disc program branching system
Patent #: 4571640
Issued on: 02/18/1986
Inventor: Baer

Memory mapping scheme for one-dimensional memory storage system Patent #: 4580782
Issued on: 04/08/1986
Inventor: Ochi

Inventors

Application

No. 06/831170 filed on 04/14/1986

US Classes:

463/3, Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.)352/87, Animation463/39, Wireless signal463/43, Data storage or retrieval (e.g., memory, video tape, etc.)463/5, Simulated projector with diverse interactive target463/7In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.)

Examiners

Primary: Smith, Jerry
Assistant: Jablon, Clark A.

International Classes

G09B 5/00 (20060101)
G06F 3/033 (20060101)
G09B 5/06 (20060101)
A63F 13/06 (20060101)
A63F 13/02 (20060101)

Abstract

The motion picture branching method is superseded by an animation method which enables rapid and repeated switching of multiple tracks of different camera-originated animation of the same character during continuous action in a scene, and enables branching at the termination of an action to multiple actions or scenes. This method is the basis of a double-circuit video system that enables a player to repeatedly touch or hit an animated character during a continuous action as displayed on a projection screen or television monitor and thus change the action repeatedly. Another system embodiment enables the player to swing a racket before the screen or television monitor, hit the mid-air projected image of a perspective ball animated action, return the ball back to the animated character opponent, and play a simulated game during the the player exercises the same skills used to play the game simulated. An ultrasonic transducer of a playing instrument and a microphone combination on the television face or at angles to the playing action produces a readout of the television contact position or the mid-air position of the playing instrument relating to the game. The readout signal is converted into digital form and compared to a similar readout in digital form of the position of the character or object in the frame of the animation displayed by the television and digitally coded in the video tape or disc.

Other References

  • Wood, D. B., "Interactive Laser Game Ignites Enthusiasm-and Controversy", Christian Science Monitor, Feb. 17, 1987
  • McGuigan, C. et al., "Mini-Movies Make the Scene", Newsweek, Aug. 8, 1983, 79
  • Soloman, C. "Fantasy, Technology Meets in Dragon's Lair", Los Angeles Times, Aug. 9, 1983, 1,5
  • Rifkin, I. "Video Industry Draws New Life From Animation", Daily News, Aug. 11, 1983
  • "Videodisc Games to Hit the Arcades This Summer", Softalk, Aug. 1983, 268,273
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