U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Three dimensional animation

Patent 4600919 Issued on July 15, 1986. Estimated Expiration Date: Icon_subject July 15, 2003. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

3523289

3792243

Apparatus and method for automatic coloration and/or shading of images
Patent #: 4189743
Issued on: 02/19/1980
Inventor: Schure ,   et al.

Television system for displaying and recording paths of motion Patent #: 4233631
Issued on: 11/11/1980
Inventor: Mahler

Inventor

Application

No. 06/404965 filed on 08/03/1982

US Classes:

345/473, Animation345/420, Solid modelling345/440, Graph generating345/475, Temporal interpolation or processing345/644, Matrix calculations345/951, Key frame processing345/953Geometric processing

Examiners

Primary: Curtis, Marshall M.

Attorney, Agent or Firm

International Classes

G06T 15/70 (20060101)
G06T 15/70 (20060101)

Abstract

The disclosure is directed to an improved method and apparatus for generating a sequence of video frames representative of three-dimensional animation. A plurality of key frames are stored, each key frame including a common figure having one or more joints, and each joint having associated therewith a set of vectors defining a limb. Each joint is defined in each frame by operator-controllable parameters which determine the three-dimensional position, rotational orientation, and scale factors of a local coordinate system in which the limb vectors are placed. A plurality of in-between frames are generated, the in-between frames including the common figure having one or more joints and limbs corresponding to the joints and limbs of the common figure in the key frames. The parameters of the joints of the in-between frames are obtained by interpolating in three dimensions, the position, rotational orientation, and scale factors of the corresponding joints of the key frames. In the preferred embodiment, the joints of each figure are arranged in hierarchical order, and the positional coordinates and rotational orientations of the local coordinate system for a particular joint are determined with respect to the local coordinate system of the next higher joint in the hierarchy. Also, the operator can control the interpolation during display of the in-between frames, so as to change the motion of a figure limb.

Other References

  • Interactive Skeleton Techniques for Enhancing Motion Dynamics in Key Frame Animation; Burtnyk et al; Tutorial: Computer Graphics; IEEE Cat. No. EHO 147-9, pp. 370-375, reprinted from Communications of the ACM, vol. 19, No. 10; 10/76
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