U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

TV Movies that talk back

Patent 4569026 Issued on February 4, 1986. Estimated Expiration Date: Icon_subject October 31, 2004. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

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Inventor

Application

No. 06/666921 filed on 10/31/1984

US Classes:

715/716, On screen video or audio system interface345/473, Animation348/97, Motion picture film scanner352/5, Methods367/198, Humanly generated sound or speech responsive (e.g., human whistle)381/110, VOICE CONTROLLED434/323, Cathode ray screen display included in examining means463/35, Audible704/246, Voice recognition704/258, Synthesis715/727, Audio user interface715/810, Menu or selectable iconic array (e.g., palette)715/978AUDIO INTERACTION AS PART OF AN OPERATOR INTERFACE

Examiners

Primary: Gruber, Felix D.

Attorney, Agent or Firm

International Classes

G09B 7/04 (20060101)
G09B 7/00 (20060101)
G10L 21/00 (20060101)
G10L 21/06 (20060101)
G11B 27/10 (20060101)
H04N 5/00 (20060101)
H04N 5/765 (20060101)
A63F 13/00 (20060101)

Abstract

A video entertainment system by which human viewers conduct simulated voice conversations with screen actors or cartoon characters in a branching story game shown on a television screen. The actors and cartoon characters reply responsively with lip-sync sound to words spoken by viewers. Different audio and video frames are generated from a videodisc and data memory to provide one of several alternative replies or alternative actions at each branch point in the game, depending on what the viewer says to a speech-recognition unit. A simple speech-recognition unit can be used because the number of words to be recognized at each branch point is restricted to just a few words. A menu of prompting words is displayed on a hand-held unit to inform viewers of what words they can use at each branch point. The prompting words are programmed to be phonetically distinct to be easily distinguishable from each other. Viewers can input questions or make other remarks by speaking a displayed code word which stands for a whole sentence. Pressing a button next to a sentence displayed on the hand-held unit may cause a recording of the displayed sentence to be played in lieu of a viewer speaking it. Viewers can chat with simulated images of famous people, call the plays in a ball game, make executive decisions as a king or general, and participate in simulated adventures with interesting game characters who respond to each viewer's words and answer back responsively.

Other References

  • Yasaki: Voice Recognition Comes of Age, Datamation, Aug. 1976, pp. 65-68
  • Martin: One Way to Talk to Computers, IEEE Spectrum, May 1977, pp. 35-39
  • Cavanagh: Educational Institutional Features of the Optical Videodisc System, Journal of the SMPTE, vol. 86, Apr. 1977, pp. 201-203
  • Wells: Random Selection and Brouching in the Godison Picture Audio Visual Field, Journal of the SMPTE, Nov. 1970, vol. 79, 983/990
  • Suppes: The Use of Computers in Education, Scientific American, vol. 215, Sep. 1966, pp. 207/220
  • Kenney: Special Purpose Application of the Optical Video-Disc System, IEEE Transcription on Consumer Electronics, Nov. 1976, pp. 327-338
  • Disney: "Snow White and the Seven Dwarfs", 1979, Viking Press, New York, pp. 11, 18-19, 134 (Magic Mirror sequences)
  • Finch: "The Art of Walt Disney", Abrams, New York, 1975, pp. 65-68
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