U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Sporting event analysis device

Patent 4496148 Issued on January 29, 1985. Estimated Expiration Date: Icon_subject January 29, 2002. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

3718812

3860239

4030764

Electronic game apparatus and method
Patent #: 4093223
Issued on: 06/06/1978
Inventor: Wilke, et al.

Game apparatus for use in conjunction with the viewing of a spectator's sport
Patent #: 4141548
Issued on: 02/27/1979
Inventor: Everton

Obstacle game
Patent #: 4162792
Issued on: 07/31/1979
Inventor: Chang ,   et al.

Video display circuit for games, or the like
Patent #: 4169262
Issued on: 09/25/1979
Inventor: Schwartz ,   et al.

Cribbage scoring device
Patent #: 4193600
Issued on: 03/18/1980
Inventor: Armstrong ,   et al.

Electronic game with varying event probabilities
Patent #: 4195838
Issued on: 04/01/1980
Inventor: Santandrea ,   et al.

Portable event analysis device
Patent #: 4220992
Issued on: 09/02/1980
Inventor: Blood ,   et al.

More ...

Inventors

Assignee

Application

No. 06/329140 filed on 12/09/1981

US Classes:

463/9, In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.)273/460, Electric463/37, Hand manipulated (e.g., keyboard, mouse, touch panel, etc.)463/4Simulated court game or athletic event (e.g., soccer, basketball, etc.)

Examiners

Primary: Pinkham, Richard C.
Assistant: Stoll, MaryAnn

Attorney, Agent or Firm

International Class

A63B 69/00 (20060101)

Abstract

A sports analysis device for use by at least one user in conjunction with observation of an actual sporting event comprises a keyboard for selecting a responsive play strategy deemed by the user(s) to be a play strategy appropriate for implementation at a given point in the actual sporting event, and for entering into the device data indicating the actual play and results occurring in the sporting event. A memory memorizes the play strategies and/or results, while a processor processes/analyzes the selected strategies in accordance with the actual play results so as to evaluate the effectiveness of each user in selecting a respective play strategy. A display displays feedback messages apprising each user of the evaluated effectiveness. Other features of the device include the ability to select a given degree of performance with respect to which the effectiveness of each user is evaluated, the ability to select one of a plurality of configurations, the ability to select the number of users to use the device, and the ability to select a desired array of available strategies from which to choose when selecting respective play strategies. The device is preferably equipped with a keypad scanner which is removable and interchangeable so as to convert the device from one type of sporting event to another.

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