U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Gameboard teaching apparatus

Patent 4492581 Issued on January 8, 1985. Estimated Expiration Date: Icon_subject May 11, 2002. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

3654392

3683363

3760404

3843132

3888491

Electrical chess game
Patent #: 4019745
Issued on: 04/26/1977
Inventor: Mustelier

Anti-vandalism protective attachment device for a pay telephone
Patent #: 4037067
Issued on: 07/19/1977
Inventor: Solomovitz B.

Reproduction apparatus for a game
Patent #: 4114890
Issued on: 09/19/1978
Inventor: Yamamoto ,   et al.

Programmable television game and training system with adaptable operator control
Patent #: 4156928
Issued on: 05/29/1979
Inventor: Inose ,   et al.

Remote game apparatus
Patent #: 4372558
Issued on: 02/08/1983
Inventor: Shimamoto ,   et al.

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Inventors

Assignee

Application

No. 06/377247 filed on 05/11/1982

US Classes:

434/128, GAME, BOARD OR TABLE TYPE273/238, Removable and discrete game piece changes status of circuit273/460, Electric340/323R, Game reporting463/14, Chess- or checker-type463/43Data storage or retrieval (e.g., memory, video tape, etc.)

Examiners

Primary: Pinkham, Richard C.
Assistant: Picard, Leo P.

Attorney, Agent or Firm

International Classes

G09B 19/22 (20060101)
G09B 19/00 (20060101)
A63F 3/02 (20060101)

Foreign Application Priority Data

1981-05-14 JP

Abstract

A game apparatus enabling a person to learn the standard orders of development in or to solve a problem of the game of Go, shogi (Japanese chess), chess or the like. In the case of learning the standard orders of development in the game, this game apparatus detects and displays the move of a game piece, and in the case of the game problem, the game apparatus counts the number of error moves of the game piece and does not display the correct move of the game piece until the counted number of error moves of the game piece is greater than a predetermined value, and then displays the correct move of the game piece.

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