U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Video games with voice dialog

Patent 4445187 Issued on April 24, 1984. Estimated Expiration Date: Icon_subject May 13, 2002. Estimated Expiration Date is calculated based on simple USPTO term provisions. It does not account for terminal disclaimers, term adjustments, failure to pay maintenance fees, or other factors which might affect the term of a patent.

Patent References

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Inventor

Application

No. 06/377861 filed on 05/13/1982

US Classes:

463/31, Visual (e.g., enhanced graphics, etc.)345/473, Animation348/96, Film, disc or card scanning352/5, Methods434/323, Cathode ray screen display included in examining means463/35, Audible704/246, Voice recognition704/258, Synthesis715/716, On screen video or audio system interface715/810, Menu or selectable iconic array (e.g., palette)715/978AUDIO INTERACTION AS PART OF AN OPERATOR INTERFACE

Examiners

Primary: Gruber, Felix D.

Attorney, Agent or Firm

International Classes

G09B 7/00 (20060101)
H04N 5/00 (20060101)
A63F 13/00 (20060101)
G11B 27/10 (20060101)
G10L 21/00 (20060101)
G10L 21/06 (20060101)
G11B 17/00 (20060101)
G09B 7/04 (20060101)
G06F 3/16 (20060101)

Abstract

A video game system by which human viewers conduct simulated voice conversations with game characters or cartoon characters in a branching story game shown on a television screen. The characters and cartoons reply responsively with lip-sync sound to words input by viewers. Different audio and video frames are generated from data memory and video disc to provide one of several alternative replies or alternative actions at each branch point in the game, depending on which words are selected by the viewer. A menu of prompting words is displayed to inform viewers of what words they can use at each branch point. Viewers can input questions or make other remarks by pressing a button next to one of the displayed sentences which causes a recording of the displayed sentence to be played or speech synthesized in lieu of a viewer speaking it. Viewers can chat with simulated images of famous people, call the plays in a ball game, make executive decisions as a king or general, and participate in simulated adventures with interesting game characters who respond to each viewer's words and answer back responsively.

Other References

  • Yasaki: Voice Recognition Comes of Age, Datamation, Aug. 1976, pp. 65-68
  • Martin: One Way to Talk to Computers, IEEE Spectrum, May 1977, pp. 35-39
  • Cavanagh: Educational Institutional Features of the Optical Videodisc System, Journal of the SMPTE, vol. 86, Apr. 1977, pp. 201-203
  • Wells: Random Selection and Branching in the Motion-Picture Audio Visual Field, Journal of the SMPTE, Nov. 1970, vol. 79, 983/990
  • Suppes: The Use of Computers in Education Scientific American, vol. 215, Sep. 1966, pp. 207/220
  • Kenney: Special Purpose Application of the Optical Video-Disc System, IEEE Transcription on Consumer Electronics, Nov. 1976, pp. 327-338
  • Disney: "Snow White and the Seven Dwarfs", 1979, Viking Press, New York, pp. 11, 18-19, 134, (Magic Mirror Sequences)
  • Finch: "The Art of Walt Disney", Abrams, New York, 1975, pp. 65-68
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