Wearable Device For Feeding and Observing Birds and Other Flying Animals
A device for feeding and observing flying animals comprising a hat, a support mounted on the hat and extending outward from the hat, and a feeder mounted on the support.
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| Number | Title | Issue Date |
| 8013863 | Methods and systems for providing texture tiling and mirroring Systems and methods are disclosed for providing texture tiling. The disclosed systems and methods may include copying a source image into a texture of a size the same or larger than the source image. Furthermore, the disclosed systems and methods may include displac... | 09/06/2011 |
| 7911478 | Drawing device, drawing method, and drawing program A display device includes a wavelet transform unit for transforming an original image into wavelet coefficients using a Harr wavelet transform formula, a level obtaining unit for obtaining a mipmap level of a mipmap image. The display device also includes an inverse... | 03/22/2011 |
| 7889208 | Z-texture mapping system, method and computer program product A system, method and computer program product are provided for computer graphics processing. In use, a value is modified based on an algorithm. An operation is subsequently performed on pixel data taking into account the modified value. ... | 02/15/2011 |
| 7864187 | System and method for cache optimized data formatting A system and method for cache optimized data formatting is presented. A processor generates images by calculating a plurality of image point values using height data, color data, and normal data. Normal data is computed for a particular image point using pixel data ... | 01/04/2011 |
| 7843463 | System and method for bump mapping setup One embodiment of the present invention sets forth a technique to setup efficient bump mapping using a geometry shader. This approach uses a vertex shader, a primitive assembly unit, and a geometry shader. The vertex shader performs vertex operations, such as calcul... | 11/30/2010 |
| 7733352 | Efficient bump mapping using height maps A method for generating bump map data substantially in real time for use in a 3-dimensional computer graphics system. Data is received which defines an area to which a texture is to be applied. Texture data to apply to the area is also received. This data includes s... | 06/08/2010 |
| 7692662 | Graphic processing apparatus and method A normal vector mapping unit maps a texture of the MIP-map level corresponding to a level of detail (LOD) of a polygon onto a polygon surface to generate a pseudo-normal vector on the polygon surface. A normal vector replacing unit refers to the vector quantization ... | 04/06/2010 |
| 7663639 | Methods and systems for providing texture tiling and mirroring Systems and methods are disclosed for providing texture tiling. The disclosed systems and methods may include copying a source image into a texture of a size the same or larger than the source image. Furthermore, the disclosed systems and methods may include displac... | 02/16/2010 |
| 7616213 | System and method for real-time co-rendering of multiple attributes Systems and methods for enhancing the combined image of multiple attributes without comprising the image of either attribute. The combined image of the multiple attributes is enhanced for analyzing a predetermined property revealed by the attributes. The combined im... | 11/10/2009 |
| 7423653 | Displaying graphical textures A method of displaying a graphical texture comprises determining whether an update exists for a particular content element from among one or more content elements, wherein each content element is associated with one or more textures; if an update exists for the part... | 09/09/2008 |
| 7394462 | Superimposing apparatus and method for broadcasting three-dimensional computer graphics image A superimposing apparatus and method for broadcasting a 3DCG image can calculate and superimpose additional information such as characters and figures expressed by a 3DCG image on a TV frame in real time by combining a general three-dimensional graphics accelerator ... | 07/01/2008 |
| 7379072 | Method for determining weighting factors for the color calculation of a color value of texels for a footprint In a method for determining weighting factors for the color calculation of a color value of texels for a footprint covering a plurality of texels in a texel grid, in a graphic system, form information of the footprint is determined at first. Afterwards, the edges of... | 05/27/2008 |
| 7369136 | Computing anisotropic texture mapping parameters A system and method for computing anisotropic texture mapping parameters by using approximation techniques reduces the complexity of the calculations needed to perform high quality anisotropic texture filtering. Anisotropic texture mapping parameters that are approx... | 05/06/2008 |
| 7365744 | Methods and systems for image modification A method of the invention includes the steps of selecting at least a portion of an image on which to superimpose a texture and segmenting that portion of the image into a plurality of clusters. Each of the clusters is then parameterized with texture coordinates, and... | 04/29/2008 |
| 7356453 | Computerized pattern texturing A system and method for merging carpet design image patterns in order to create a custom-designed patterned carpet image. A customized carpet image is defined by identifying a plurality of carpet design fields within a carpet and selecting a distinct design pattern ... | 04/08/2008 |
| 7352892 | System and method for shape reconstruction from optical images Reconstructing the shape of the surface of an object in greater than two dimensions is performed using a noise-tolerant reconstruction process and/or a multi-resolution reconstruction process. The noise-tolerant reconstruction process can be a Bayesian reconstructio... | 04/01/2008 |
| 7348990 | Multi-dimensional texture drawing apparatus, compressing apparatus, drawing system, drawing method, and drawing program As for a multi-dimensional texture constituted by a plurality of textures different in photographing environment such as a viewing position or lighting conditions, texture images constituting the multi-dimensional texture are rearranged block by block or pixel by pi... | 03/25/2008 |
| 7348989 | Preparing digital images for display utilizing view-dependent texturing A computer program embodied on a computer-readable medium, a computer readable medium storing computer-executable instructions, and a computer data signal embodied in a carrier wave, all for providing a graphic image utilizing view-dependent texture data, including ... | 03/25/2008 |
| 7310101 | System and method for generating generalized displacement maps from mesostructure geometries A “mesostructure renderer” uses pre-computed multi-dimensional “generalized displacement maps” (GDM) to provide real-time rendering of general non-height-field mesostructures on both open and closed surfaces of arbitrary geometry. In general, the GDM represe... | 12/18/2007 |
| 7307640 | Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Emboss style effects... | 12/11/2007 |
| 7304648 | Generating one or more linear blends A method (1005) generates one or more linear blends. Initially, the method has a list of already received one or more fill-paths defining a current linear blend, and a newly received fill-path, where the fill-paths each comprise a single colored parallelogram... | 12/04/2007 |
| 7298377 | System and method for cache optimized data formatting A system and method for cache optimized data formatting is presented. A processor generates images by calculating a plurality of image point values using height data, color data, and normal data. Normal data is computed for a particular image point using pixel data ... | 11/20/2007 |
| 7298376 | System and method for real-time co-rendering of multiple attributes An apparatus and method for enhancing the combined image of multiple attributes without compromising the image of either attribute. The combined image of the multiple attributes is enhanced for analyzing a predetermined property revealed by the attributes. The combi... | 11/20/2007 |
| 7295211 | Method of automatic image processing Method is disclosed for the automatic creation of images in a “van Gogh” style. The method comprises locating portions of detail in an image an utilising the areas of detail to propagate brush strokes into areas of the image having lesser details. A number of mo... | 11/13/2007 |
| 7293014 | System and method to enable searching across multiple databases and files using a single search According to one aspect of the present invention, a method includes receiving a search category and a search keyword entered by a user. The method also includes performing a single search on at least one database and at least one attached document for data records m... | 11/06/2007 |
| 7286135 | Optimizing real-time rendering of texture mapped object models relative to adjustable distortion thresholds A “mesostructure renderer” uses pre-computed multi-dimensional “generalized displacement maps” (GDM) to provide real-time rendering of general non-height-field mesostructures on both open and closed surfaces of arbitrary geometry. In general, the GDM represe... | 10/23/2007 |
| 7274365 | Graphical processing of object perimeter information A technique for graphically processing perimeter information includes determining a polar representation of the perimeter of an object to define polar perimeter information, storing the polar perimeter information, retrieving the stored polar perimeter information u... | 09/25/2007 |
| 7265761 | Multilevel texture processing method for mapping multiple images onto 3D models A multilevel texture mapping process for a 3D model maps different perspective images onto a 3D model. The textures mapped to the 3D model are processed from image level to texture level, then to pixel level, hence, the method eases the edge appearance problem at th... | 09/04/2007 |
| 7265753 | Particle tracing with on-demand meshing A method of rendering computer graphics is disclosed comprising the steps of: processing a set of light particles in a scene to be rendered; selecting a view of the scene, where the view comprises at least one surface, the surface comprising a plurality of pixels; s... | 09/04/2007 |
| 7262777 | Approximation of level of detail calculation in cubic mapping without attribute delta function A method of cubic mapping with texturing is described. Neighboring pixels on an object are mapped to adjacent faces of the cube, but these adjacent faces do not guarantee continuity in the texture mip-map associated with each face. Therefore, the u and v texture map... | 08/28/2007 |
| 7245305 | Shading of images using texture Colors are obtained and used to shade two-dimensional non-photo realistic images of three-dimensional models. The colors are stored as texels in texture maps. The texels are chosen to shade the images based on their orientation in a scene. The colors may be obtained... | 07/17/2007 |
| 7242408 | Graphical processing of object perimeter information A technique for graphically processing perimeter information includes determining a polar representation of the perimeter of an object to define polar perimeter information, storing the polar perimeter information, retrieving the stored polar perimeter information u... | 07/10/2007 |
| 7230619 | Use of sigma-weighted darkmaps for texture map processing A respective weighting value is calculated for each texel in a texture map that is to be used to render a 3D computer model, the weighting value being calculated in dependence upon the red, green and blue values of the texel. Each weighting value is stored as an alp... | 06/12/2007 |
| 7225114 | Information delivering system and information delivering method The information delivering server for providing three-dimensional content is composed of a property information master storage device for storing the property information of the three-dimensional content, a skeleton master storage device for storing the content of i... | 05/29/2007 |
| 7205999 | Method and apparatus for environment-mapped bump-mapping in a graphics system Apparatus and example methods for environment-mapped style of bump-mapping (EMBM) are provided that use a pre-computed bump-map texture accessed as an indirect texture along with pre-computed object surface normals (i.e., the Normal, Tangent and Binormal vectors) fr... | 04/17/2007 |
| 7196711 | View dependent displacement mapping A computer implemented method for generating a representation of structure for use in rendering a synthesized image is provided. The representation is a view-dependent displacement mapping that represents displacements along a viewing direction. This view dependency... | 03/27/2007 |
| 7193630 | Data structure for texture data, computer program product, and texture mapping method The present invention has as an object to propose a texture mapping method which enables smooth shading, and is also appropriate for conserving memory resources. In order to achieve this object, in this invention, data regions with different color tones are set so a... | 03/20/2007 |
| 7187467 | Image supply apparatus, image output apparatus, control apparatus therefor, and image forming apparatus incorporating them An ink jet printer for forming an ink jet printed long strip of cloth includes a design image generation unit, a receiving unit, a generating unit and a synthesizing unit. The design image generation unit generates design image data representing a design image repea... | 03/06/2007 |
| 7184052 | Real-time texture rendering using generalized displacement maps A “mesostructure renderer” uses pre-computed multi-dimensional “generalized displacement maps” (GDM) to provide real-time rendering of general non-height-field mesostructures on both open and closed surfaces of arbitrary geometry. In general, the GDM represe... | 02/27/2007 |
| 7176919 | Recirculating shade tree blender for a graphics system A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. A relatively low chip-footprint, versatile texture environment (TEV) processing subsystem is implemented in a pipelined graphics system circula... | 02/13/2007 |