Vehicular Impact Signaling Device
An apparatus for the deployment of a visible plume to alert other motorists that a proximate motor vehicle has been involved in a collision.
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| Number | Title | Issue Date |
| 7423650 | Method of representing and animating two-dimensional humanoid character in three-dimensional space There is provided a method of representing and animating a 2D (Two-Dimensional) character in a 3D (Three-Dimensional) space for a character animation. The method includes performing a pre-processing operation in which data of a character that is required to represen... | 09/09/2008 |
| 7256797 | Image processing device with synchronized sprite rendering and sprite buffer An image processing device comprises a decoder, a sprite buffer interface, and a sprite buffer as well as a rendering engine, a frame buffer interface, and a frame buffer, which is characterized by synchronizing the write timing for the sprite buffer with the read t... | 08/14/2007 |
| 7116341 | Information presentation apparatus and method in three-dimensional virtual space and computer program therefor An information presentation apparatus creates a three-dimensional animation of a specific object in a three-dimensional virtual space on the basis of the human characteristic of paying more attention to a moving object. A user's attention can be drawn to a specific ... | 10/03/2006 |
| 6621499 | Video processor with multiple overlay generators and/or flexible bidirectional video data port A video processing device and method receives data from a common data source, such as a frame buffer and outputs first overlay information in a first color space from a first port and outputs second overlay information in a second color from a second port... | 09/16/2003 |
| 6504569 | 2-D extended image generation from 3-D data extracted from a video sequence A method of generating a 2-D extended image from a video sequence representing a natural 3-D scene first determines motion parameters for a camera that recorded the scene with respect to a bakcground object from the video sequence using a structure-from-m... | 01/07/2003 |
| 6290604 | Video game apparatus and memory used therefor A video game apparatus includes an external ROM. This external ROM is previously memorized with player object data, basic shadow object data and light object data. A direction in which a shadow is thrown is determined according to the player object data a... | 09/18/2001 |
| 6203431 | Video game apparatus and memory medium used therefor A video game apparatus includes an external ROM. This external ROM is previously memorized with player object data, basic shadow object data and light object data. A direction in which a shadow is thrown is determined according to the player object data a... | 03/20/2001 |
| 5940068 | Display controlling apparatus and control method thereof The character numbers of the characters of line sprites and the color palette numbers are specified in the regions C1,0, C1,1 C1,2, . . . C1,31. The data for specifying display position of the lines and shrinkag... | 08/17/1999 |
| 5838295 | Method for scrolling images on a screen A screen is divided into plural character positions each having an equal area. In at least one of the characters, characters having position-shifted patterns are displayed sequentially, so that a displayed pattern is scrolled in predetermined direction.... | 11/17/1998 |
| 5546518 | System and method for composing a display frame of multiple layered graphic sprites A data processing apparatus includes a graphics display device for displaying a display frame comprising a plurality of display frame pixels. A sprite management system composes the display frame from a plurality of graphic sprites. Each graphic sprite co... | 08/13/1996 |
| 5544295 | Method and apparatus for indicating a change in status of an object and its disposition using animation A method characterized by the steps of: a) determining an action to be taken on an object on a computer screen which changes the status of the object; b) modifying the visual appearance of the object through animation to reflect the change in status; and ... | 08/06/1996 |
| 5519825 | Method and apparatus for NTSC display of full range animation Full-motion animation video is displayed in a computer system through use of sprite objects. The sprite objects define the images on the output display, and the locations of the sprite objects are changed to create the animation. The computer system inclu... | 05/21/1996 |
| 5411272 | Video game with spiral loop graphics A method is provided for controlling the appearance of a video game game character, as the character traverses a path displayed on a display screen; wherein the method is used in a video game system which includes a graphics controller, digital memory and... | 05/02/1995 |
| 5315692 | Multiple object pipeline display system A computer-controlled imaging system for providing a realistic representation of a three-dimensional scene on a two-dimensional medium in which multiple objects, viewed from several aspects and which may be combined informing a scene, are stored in digita... | 05/24/1994 |