"The wireless music box has no imaginable commercial value. Who would pay for a message sent to nobody in particular?"
David Sarnoff, American radio pioneer ; 1921
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| Number | Title | Issue Date |
| 7667703 | Systems and method for turning pages in a three-dimensional electronic document A system and method for turning pages of a three-dimensional electronic book. A closed three-dimensional electronic book is modeled as at least one three-dimensional object having length, width and thickness dimensions. An opened three-dimensional book electronic is... | 02/23/2010 |
| 7667704 | System for efficient remote projection of rich interactive user interfaces An exemplary method of communicating between a host device and a rendering device for controlling a user interface of the rendering device includes generating messages, encoding the messages in a buffer as blobs of data and communicating the blobs of data to the ren... | 02/23/2010 |
| 7663630 | Apparatus and method for processing collision information in graphic system An apparatus processes collision information in a graphic system, and includes a first storage unit for loading geometry information of primary and secondary object graphics inputted from outside, and outputting the geometry information of the primary object graphic... | 02/16/2010 |
| 7663629 | Collision determination program and collision determination apparatus A collision determination area set for a dog as an object in a virtual three-dimensional space is, for example, a sphere having the center at the chest of the dog and having a radius of 30 in the “on all fours” state, a sphere having the center at the hip of the... | 02/16/2010 |
| 7663628 | Apparatus and method for efficient animation of believable speaking 3D characters in real time An apparatus for animating a moving and speaking enhanced-believability, character in real time, comprising a plurality of behavior generators, each for defining a respective aspect of facial behavior, a unifying scripter, associated with the behavior generators, th... | 02/16/2010 |
| 7659896 | Method and apparatus for chaining two or more tweens to provide non-linear multimedia effects An improved method for generating non-linear multimedia effects by employing two or more tweens. Specifically, a second tween mapping is chained to a first tween mapping. A first time signal is received. The first tween is employed to map the first time signal into ... | 02/09/2010 |
| 7656408 | Method and system for animating a border The animation of a border is described. A border associated with a portion of an image is provided. The border comprises pixels and the pixels are animated such that the pixels move in a direction within the border. The direction is configured to identify a location... | 02/02/2010 |
| 7656407 | Image processing program and image processing apparatus Between two apexes of a shape model associated with each other, a virtual spring for applying, to the two apexes, a virtual force which is directed in each of coordinate axis directions in a rectangular coordinate system and which is changed in magnitude in accordan... | 02/02/2010 |
| 7652669 | Animation packager for an on-line book A system for creating an on-line book with an animated cover. The system includes an animation program for inserting an animation sequence at the beginning of an on-line book which is compiled into the M14 format. The animation program includes: a user interface mod... | 01/26/2010 |
| 7652670 | Polynomial encoding of vertex data for use in computer animation of cloth and other materials An alternative to cloth simulation in which a plurality of different poses for a material are established, and then each component of each vertex position of the material is encoded into a polynomial by using corresponding vertices in the plurality of different pose... | 01/26/2010 |
| 7649535 | Layering method for feather animation A method of animating feather elements includes: specifying initial positions for a skin surface and for feather elements; specifying positions for the skin surface at an animated time; determining a feather-ordering sequence for placing the feather elements on the ... | 01/19/2010 |
| 7629977 | Embedding animation in electronic mail and websites Provided is a method for providing animation in electronic communications. An image is generated by capturing multiple photographs from a camera or video camera typically fixed in one position. The first photograph is called the “naked photo.” Using a graphics p... | 12/08/2009 |
| 7616203 | Assigning attributes to regions across frames Assigning an attribute is disclosed. Assigning an attribute includes receiving a first region from a first frame, wherein the first region is associated with an attribute, receiving a second region from a second frame, and automatically assigning the attribute to th... | 11/10/2009 |
| 7612777 | Animation generating apparatus, animation generating method, and animation generating program An animation generating apparatus for generating a three-dimensional animation tracking a moving object includes a camera parameter setting section setting a point of regard and a point of view based on a current position of the moving object using route data indica... | 11/03/2009 |
| 7612778 | Graphical user interface graphics-based interpolated animation performance A computer-implemented method provides for receiving via a processor a query of at least two terms, presenting a node for each term in a graphical display, positioning a cursor in the graphical display, displaying a list of results, repositioning a cursor in the gra... | 11/03/2009 |
| 7609270 | System and method of customizing animated entities for use in a multi-media communication application In an embodiment, a method is provided for creating a personal animated entity for delivering a multi-media message from a sender to a recipient. An image file from the sender may be received by a server. The image file may include an image of an entity. The sender ... | 10/27/2009 |
| 7605817 | Determining camera motion Camera motion is determined in a three-dimensional image capture system using a combination of two-dimensional image data and three-dimensional point cloud data available from a stereoscopic, multi-aperture, or similar camera system. More specifically, a rigid trans... | 10/20/2009 |
| 7598956 | Blended object attribute keyframing model Combined object level and property level key framing systems, methods, and user interfaces are provided in which a user can enter a mode where any change to a property is recorded as a key framing action (e.g., creation or edit) at the current time as indicated by a... | 10/06/2009 |
| 7593015 | System and method for sequencing media objects A method of displaying a long animation is provided. The animation is defined in an animation file, which identifies a set of images that form the animation when sequentially displayed. A batch processor segments the set of images into sequential subsets, with each ... | 09/22/2009 |
| 7593014 | Image processing apparatus and game apparatus An image processing apparatus including image creation means (S14) for creating an animated image of a character in accordance with shape data of the character (S11) shifting with a predetermined motion in a virtual space, motion data (S12) indi... | 09/22/2009 |
| 7586491 | Image display method and image display apparatus This invention implements an image display technique capable of setting a display effect and providing a more effective display which reflects a feature in an image without performing any cumbersome operation by a viewing user in a slide show of sequentially display... | 09/08/2009 |
| 7573478 | Multi-image-frame sprite recognition in animated sequences Sprite identification in animated sequences is achieved by performing three separate but related procedures, namely (i) identification of the sprite, (ii) identification of the background and (iii) identification of the identified sprite's translation path. By analy... | 08/11/2009 |
| 7573479 | Graphics processing device, graphics processing method, game machine, and storage medium In a simulation game machine for play on the basis of images of three-dimensionally constituted terrain features and characters which are represented as if viewed from a prescribed camera within a virtual space, allows the viewing point to be shifted in three dimens... | 08/11/2009 |
| 7573477 | System and method for activation-driven muscle deformations for existing character motion A system and method for animating a character with activation-driven muscle deformation. External loads can be estimated through an iterative joint torque estimation process, and the external loads reflected in a physical model. Kinematic motion and the physical mod... | 08/11/2009 |
| 7570264 | Rig baking Model components can be used to pose character models to create a variety of realistic and artistic effects. An embodiment of the invention analyzes the behavior of a model component to determine a statistical representation of the model component that closely appro... | 08/04/2009 |
| 7567251 | Techniques for creating facial animation using a face mesh Techniques for creating facial animation using a face mesh are provided. The techniques include determining a face mesh sequence. A portion of the face mesh sequence is then fitted to an image of the face. For example, a first frame of the face mesh sequence is fitt... | 07/28/2009 |
| 7561159 | Control of animation timeline A method for controlling an animation timeline comprising the steps of determining the three-dimensional assets of the data in the animation timeline and, if required, converting the data dimensionally, cleaning up the data in the animation timeline, building a mesh... | 07/14/2009 |
| 7557807 | Visual simulation of weathering by y-ton tracing An exemplary computer-implementable method includes providing a computer-generated object wherein the object has characteristics, emitting a computer-generated particle, determining if the particle interacts with the object and, if the particle interacts with the ob... | 07/07/2009 |
| 7554549 | System and method for tracking facial muscle and eye motion for computer graphics animation A motion tracking system enables faithful capture of subtle facial and eye motion using a surface electromyography (EMG) detection method to detect muscle movements and an electrooculogram (EOG) detection method to detect eye movements. An embodiment of the motion t... | 06/30/2009 |
| 7548243 | Dynamic scene descriptor method and apparatus A method for rendering a frame of animation includes retrieving scene descriptor data that specifies at least one object, wherein the object is associated with a first database query, wherein the first database query is associated with a first rendering option, rece... | 06/16/2009 |
| 7548241 | Determining a node path through a node graph Determining a node path through a node graph includes modifying the node graph in accordance with a predetermined platform performance, performing a path finding process through the node graph to obtain the node path, determining if the platform performance has chan... | 06/16/2009 |
| 7548242 | Systems and methods for integrating graphic animation technologies in fantasy sports contest applications Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy spor... | 06/16/2009 |
| 7545379 | Artist directed volume preserving deformation and collision resolution for animation A computer-based animation method and system for deforming animated characters (people, animals, etc.) using a volume preserving and collision resolution process for the animation. Parts of a character are deformed by a soft mesh deformation to emulate skin deformat... | 06/09/2009 |
| 7545378 | Foot roll rigging A system and method enables animators to pose character models' feet. An initial foot model position is received. The initial foot model position specifies a foot model contact point. One or more foot roll parameters are specified that change the relative angle betw... | 06/09/2009 |
| 7535472 | Method for generating intuitive quasi-eigen faces In blendshape-based facial animation, two main approaches are used to create the key expressions: manual sculpting and statistically-based techniques. Hand-generated expressions have the advantage of being intuitively recognizable, thus allowing animators to use con... | 05/19/2009 |
| 7532217 | Methods and systems for scoring multiple time-based assets and events The methods and systems for scoring multiple time-based assets and events include declaratively playing a first media sequence; and declaratively initiating a second media sequence at a predetermined time prior to an end point of the first media sequence wherein the... | 05/12/2009 |
| 7518611 | Extensible library for storing objects of different types A library can store different types of multimedia objects, including effects (for example, behaviors, filters, fonts, and particle effects) and content (for example, audio clips, video clips, and still images). The library can store both pre-defined objects and obje... | 04/14/2009 |
| 7515154 | Layout element arranging device, layout element arranging method, layout element arranging program, computer readable recording medium, and electronic apparatus A layout element arranging device for arranging a predetermined number of layout elements having directions, which are sequentially arranged, on a plurality of paths having a plurality of arrangement points having directions, allows for a feeling of being, livelines... | 04/07/2009 |
| 7515155 | Statistical dynamic modeling method and apparatus A method for animating soft body characters has a preparation phase followed by an animation phase. In the preparation phase, the skin deformation of the character model is determined for a set of basis poses. The skin deformation from posing is compactly represente... | 04/07/2009 |
| 7508393 | Three dimensional animated figures A system comprising a plurality of three dimensional artificially animated portraits for performing preprogrammed animations of voice and facial expressions in the form of a scripted dialogue orchestrated by a central source. The system is operable to prepare animat... | 03/24/2009 |