Safety System For Remove a Rider From a Vehicle by Deploying a Parachute
Methods and apparatus for reducing the velocity of a rider in or on an open cockpit vehicle when the rider is thrown from the vehicle.
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| Application No. | Application Title | Issue Date |
| 20120129595 | APPARATUS AND METHOD FOR PROVIDING AGENT-BASED GAME SERVICE Disclosed herein is an apparatus and method for providing an agent-based game service. The apparatus for providing an agent-based game service includes an input data management unit for collecting pieces of input data from a terminal device of at least one user. A data ... | 05/24/2012 |
| 20120129596 | System and Method for Verifying User Identity in a Virtual Environment Systems and methods for verifying user identity in a virtual environment are provided that may include periodic transmitting/monitoring of biometric data and geographic location data. Integrated systems may include anti-tamper devices that automatically delete biometric... | 05/24/2012 |
| 20120108327 | Detecting Lag Switch Cheating in Game Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. The data packets have tracking data including at least one of a sequence number and a time stamp. The tracking data is monitored to determine that a cheat-detection ... | 05/03/2012 |
| 20120108326 | SECURE GEOGRAPHIC BASED GAMING Security in a geogame is maintained by implementing various security techniques. The various techniques provide specific advantages for different threat modes and attack styles against a geogame implemented via a mobile ad hoc network utilizing a geocast protocol. Jammi... | 05/03/2012 |
| 20120071236 | APPARATUSES, METHODS AND SYSTEMS FOR A LIVE ONLINE GAME TESTER A method for testing a new feature of an online gaming application is provided. According to the method, a gaming application request is received from a user, and it is determined whether to add the user to a live test for a new game feature. If the user is added to the... | 03/22/2012 |
| 20120071233 | HIGH GRANULARITY PROMOTION-BASED AWARDS AND USE IN GAMING ENVIRONMENTS A method is shown for enhancing game play on a gaming machine. In one embodiment, the gaming machine may include a processor, a memory, and program logic stored in the memory that may be executable to play a base game in exchange for a wager. The method includes receivi... | 03/22/2012 |
| 20120071237 | PREVENTING A MEDIA DISPLAY FROM HIJACKING A GAMING MACHINE A gaming machine includes a display device and a processor coupled to the display device. The processor is configured to monitor at least one display property of a media display on the display device, detect that the at least one display property is equal or greater tha... | 03/22/2012 |
| 20120071235 | METHOD AND APPARATUS FOR CONDUCTING OR FACILITATING A PROMOTION A method and apparatus for conducting a promotion and for distributing promotions to potential users provide a merchant or promotion organizer flexibility in the way they conduct the promotion as well as an ability to change one or more aspects of the promotion during t... | 03/22/2012 |
| 20120052941 | METHOD AND SYSTEM FOR MULTIPLE PLAYER, LOCATION, AND OPERATOR GAMING VIA INTERACTIVE DIGITAL SIGNAGE A system and method for a multi-player, multi-operator and multi-location interactive game system that is displayed at public venues via digital signage devices, otherwise known as location-based interactive content devices. A widget comprising a variety of games superi... | 03/01/2012 |
| 20120040752 | SYSTEM AND METHOD FOR PLAYING A MULTIPLAYER GAME A system and method for playing a multiplayer game are disclosed. In one embodiment, the method includes, queuing a player for a multiplayer game, determining that at least one criterion for beginning the multiplayer game has not been met, beginning a queuing game for t... | 02/16/2012 |
| 20120040751 | GAMING MACHINE RESERVATION SYSTEM Novel gaming machines and software enable a casino patron to reserve a gaming machine under certain conditions for a limited time, thereby preventing other patrons from using the machine during that time. A player using a machine (and having credit on the machine) may s... | 02/16/2012 |
| 20120040747 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations.... | 02/16/2012 |
| 20120040746 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations.... | 02/16/2012 |
| 20120021824 | MODULAR GAMING MACHINE AND SECURITY SYSTEM A modularized gaming machine operable to receive wagers on a play of a game of chance is described. The modularized gaming machine may include a base gaming module that can operate independently or can be coupled to additional gaming modules. In one embodiment, the base... | 01/26/2012 |
| 20120021818 | System and Method for Validating Credit-Giving Unit Used on Gaming Machine In a system and method for validating credit-giving unit used on gaming machine, a gaming machine is provided for a consumer to play a game thereon by using a credit-giving unit, and the credit-giving unit is received by an input/output unit. A scanning unit scans the c... | 01/26/2012 |
| 20120021823 | INTERACTIVE HYBRID ASYNCHRONOUS COMPUTER GAME INFRASTRUCTURE In embodiments of the present invention improved capabilities are described for a gaming method, comprising the steps of: (a) upon receiving a game initiation request from an initiating live participant, providing a computer generated multi-player game environment in wh... | 01/26/2012 |
| 20120021822 | INTERNET BONUSING An Internet bonusing system includes an electronic gaming machine (EGM) having a memory area for receiving information relating to game play on the EGM and a player's activity associated with game play on the EGM and for storing the information. The EGM also includes a ... | 01/26/2012 |
| 20120015710 | GAMING SYSTEM AND A METHOD OF GAMING A method of gaming comprising: conducting a plurality of game rounds by generating a game outcome for each game round; determining whether the game round satisfies at least one criterion for at least each game round prior to a final of the game rounds; requiring the pla... | 01/19/2012 |
| 20120015702 | AMUSEMENT DEVICES AND GAMES INVOLVING SUCCESSIVE CHOICES Various embodiments of a successive choice game including methods and apparatus are described. Further embodiments are disclosed.... | 01/19/2012 |
| 20120015720 | SELECTIVE GENERATION OF USER REMINDERS FOR GAME CONDITIONS Systems and methods to selectively generate user reminders for game conditions are described. In some embodiments, a method accesses a game condition identifier associated with a game condition for a user of an online game. The method further determines a value associat... | 01/19/2012 |
| 20120015719 | METHODS AND APPARATUS FOR NEGOTIATING COMMUNICATIONS WITHIN A GAMING NETWORK A gaming system may include a gaming security arbiter, and first and second network gaming devices, each including a processor and a memory operatively coupled to the processor. The arbiter controller may be configured to receive a request from the first network gaming ... | 01/19/2012 |
| 20120009994 | METHOD AND APPARATUS FOR GAMING MACHINES WITH A TOURNAMENT PLAY BONUS FEATURE A gaming method and device includes a game, at least one non-qualifying outcome in the game, and at least one qualifying outcome in the game, wherein a player qualifies for a multi-player tournament to be held in the future when the player achieves the at least one qual... | 01/12/2012 |
| 20120004029 | Method, Apparatus and System for Determining the Presence of a User at a Device Such as a Gaming Machine A method and system for verifying the continued presence of the same player at a gaming machine is provided. The system comprises a device for continuously obtaining verification data samples, wherein each verification data sample relates to one or more physical feature... | 01/05/2012 |
| 20110319159 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION STORING MEDIUM Provided is a game device which allows a user to experience that a combination action is or is not performed smoothly between game characters depending on a relationship between the game characters (for example, combination degree or compatibility). In the present inven... | 12/29/2011 |
| 20110306400 | Location-Based Real-time Casino Data An apparatus, method, and system to acquire and display casino data on a portable electronic device may include a portable electronic device having a processor operative with a real-time location based data application to transmit the location of the portable electronic... | 12/15/2011 |
| 20110300928 | REMOTE GAMING ELIGIBILITY SYSTEM AND METHOD USING RFID TAGS Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verificat... | 12/08/2011 |
| 20110294572 | METHOD FOR DISPLAYING INFORMATION ABOUT USE OF HACK TOOL IN ONLINE GAME Disclosed herein is a method for displaying information about the use of a hack tool in the online game. When a game IDentification (ID) is input, a client system accesses a security server, and requests and receives the number of times that one or more hack tools have ... | 12/01/2011 |
| 20110294573 | DETERMINING THAT A GAMING DEVICE IS COMMUNICATING WITH A GAMING SERVER A gaming server provides activities and/or services to a player through a gaming device. To verify whether the gaming device is communicating with the gaming server, a verification server may send an indicator to the gaming device, via the gaming server, and also send t... | 12/01/2011 |
| 20110287834 | MEANS FOR DIRECTING A CONTESTANT THROUGH A COMPETITION USING WIRELESSLY TRANSMITTED CLUES An apparatus, computer program product, method and system are disclosed for directing a contestant in a competition through a series of puzzles to find a hidden item of value using digitized clues wirelessly transmitted to the contestant using SMS messaging. The digitiz... | 11/24/2011 |
| 20110281643 | CONTROLLING ACCESS TO AND USE OF VIDEO GAME CONSOLES The invention generally relates to a lock-box device that requires a child or any other user to answer one or more educational questions correctly before being allowed access to one or more entertainment systems that require power such as a television, a computer, and a... | 11/17/2011 |
| 20110281638 | System And Method For Enabling Players To Participate In Asynchronous, Competitive Challenges Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or ... | 11/17/2011 |
| 20110281630 | MULTIFUNCTION AUTHENTICATION SYSTEMS A method of generating a personal authenticated transaction ticket with a registered-user redemption functionality is described. The method is inplemented using a remote transaction information device and a central authentication server. The method comprises receiving d... | 11/17/2011 |
| 20110263321 | SYSTEM AND METHOD FOR ACCESSING CONTENT Example systems and methods for facilitating access to stored content using a computer system comprising multiple non-alphanumeric buttons involve converting at least a portion of an identifier associated with the content to a code comprising a combination of one or mor... | 10/27/2011 |
| 20110263322 | MULTIPLAYER ONLINE GAME WITH INHERITANCE OF ATTRIBUTES FROM CHARACTERS Relationships among player characters in a video game, including parent-child relationships, can be formed. In addition, death and reincarnation of player characters can be employed as features of the video game.... | 10/27/2011 |
| 20110256926 | SYSTEM AND METHOD FOR VALUATING A PLAYER IN A FANTASY DRAFT BASED ON USER-DEFINED LEAGUE RULES A system and method for valuating a player in a fantasy draft based on user-defined league rules are disclosed. In one embodiment, a method comprises storing a list of players, each player associated with a base value, receiving one or more user-defined rules for the dr... | 10/20/2011 |
| 20110250954 | GAME WITH COLLECTION IN ADVANCE Special items can be collected in advance, and only used on a special day. For example, the items can be rockets, they can only be used on Webkinz day. When the special day arrives, the countdown icon associated with the collection that has been made is changed to a lau... | 10/13/2011 |
| 20110250955 | CONTROLLING APPLICATION DATA IN WAGERING GAME SYSTEMS A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving application data provided from multiple applications on a wagering game machine. The application data can indicate needs by the multiple application... | 10/13/2011 |
| 20110250953 | SYSTEMS AND METHODS FOR CONFIGURING A GAMING MACHINE Systems and methods for configuring a gaming machine are disclosed herein. In one embodiment, the systems and methods reduce operator activity at a gaming machine in order to configure a default set of game packages. By selecting a pre-defined set of games in conjunctio... | 10/13/2011 |
| 20110244953 | PARTICIPANT RESPONSE SYSTEM FOR THE TEAM SELECTION AND METHOD THEREFOR A method for selecting teams from a group of participants using a participant response system comprises the steps of collecting participant information and selecting teams of participants by comparing the collected participant information with team requirement informati... | 10/06/2011 |
| 20110244950 | METHOD AND SYSTEM FOR MONITORING GAMING DEVICE PLAY AND DETERMINING COMPLIANCE STATUS After a player purchases a contract providing insurance against gambling losses, a server or other device in communication with a gaming device (e.g., a “player tracking” server, “slot accounting” server and/or other computer device) may operate to (i) receive g... | 10/06/2011 |