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Class 463/14 - Chess- or checker-type


Subclass of Class 463 - Amusement devices: games
Definition: A strategy or problem solving application including a contest
No. of applications: 20
Last issue date: 08/12/2010


Application No.Application TitleIssue Date
20100203939Gaming System and a Method of Gaming
A gaming system is disclosed which is arranged to implement a base game and a feature game. The gaming system comprises a trigger determiner arranged to determine whether a trigger condition exists during the base game, and a feature implementer arranged to implement a ...
08/12/2010
20100048276Shove Board Game System and Playing Method Thereof
A shove board game system and playing method thereof includes: a game host to process a shove board game program and provide a picture of a chessboard and an information window and reset status of all pieces on the chessboard, a display device communicating with the gam...
02/25/2010
20100022289DETERMINATION OF GAME CHARACTERISTICS FOR A GAME OF SKILL
A method and associated system for automatically determining game characteristics for a game of skill, the method comprising: (a) determining or accepting a first numerical rating associated with said first participant; (b) determining or accepting a further numerical r...
01/28/2010
20090270183GAME PERFORMANCE SYSTEMS AND METHODS
Game performance systems and methods are provided. The game performance system includes a display unit, an image capture unit, and a processing unit. The display unit displays at least a board corresponding to a board game, wherein at least one game accessory is placed ...
10/29/2009
20090227313Determining Relative Skills of Players
There is a desire to provide a way to determine relative skills of players of games such as computer games, chess, tennis and any other suitable type of game. Our earlier Bayesian Scoring system is implemented in Xbox Live (trade mark) and is currently commercially avai...
09/10/2009
20090143131GAMING MACHINE ARRANGING SCATTER SYMBOL AND SPECIFIC AREA IN ARRANGEMENT AREA AND PLAYING METHOD THEREOF
In a bonus game, one or more scatter symbols 180 and zero or more specific areas 190 are displayed (arranged) in display windows 151 to 155 forming a matrix shape and a prize is awarded according to the one or more scatter symbols 180 ...
06/04/2009
20090017889CHESS PLAYING METHOD AND DEVICE FOR CARRYING OUT SAID METHOD
The invention relates to chess game playing method, in particular to a novel type of a chess game between two pairs of players. The inventive chess game playing device comprises at least two playing fields (7) which are divided into squares of two alternating col...
01/15/2009
20080300035Clear Path Electronic Game
A clear path electronic game is described in which one or more vessels are placed adjacent a mines of various sizes on rows of a grid. The game player then activates one mine at a maximum size to shoot a projectile at another mine. The mine shooting the projectile is re...
12/04/2008
20080227515Recursive Team-oriented Chess-like Game for Entertainment and Training
This invention is a networked board game apparatus and method of playing a customized game for 2 or more players on recursively organized boards, and a method for applying the aforementioned to leadership, communications, and team building education, and further to appl...
09/18/2008
20080214260Board game system utilizing a robot arm
A board game system comprises a touch screen, a computing device and a robot arm. The computing device comprises a processor and a memory. At least one type of board game program is stored in the memory so that the processor can execute the board game program present a ...
09/04/2008
20080197569Inverse Chess
This invention describes a game of inverse chess, with a pre-identified start position, and end position and arbitered moves chosen amongst a set of possible moves, played between two opponents on a chess board. This differs from normal chess in that it is played backwa...
08/21/2008
20080161086Pawn With Triggerable Sub Parts
A pawn (10) for use on a board (21) is provided. The pawn (10) is arranged to provide a trigger signal upon a touch of a triggerable part of the pawn (10) by a user, and comprises communication means for communicating the trigger signal to a ...
07/03/2008
20080136100BOARD GAME
The invention relates to a game apparatus and a corresponding method, where the game apparatus comprises a game board (1, 4) comprising a plurality of rows (R) and a plurality of columns (CO), said rows and columns defining fields (2) on said game board (<...
06/12/2008
20070184886Video based strategic board game
A video game and related game playing method is described herein. The video game is played on an overall playing field that includes a plurality of rotating square-shaped fields, each having a grid of playing positions. The objective of the game is to be the first to cr...
08/09/2007
20070117602Game mobile element, such as a game piece, and related game system
The invention concerns an element such as a game piece (10) or the like designed to be placed on a game board, the game being electronically controlled. The invention is characterized in that it comprises means (100, 102) for wirelessly receiving game cont...
05/24/2007
20070037622Simultaneous move chess system and method
A system and method of playing of a game of simultaneous move chess involve receiving intended move commands from at least two players, determining the results of the intended move commands after intended move commands are received for all players in the game. The deter...
02/15/2007
20070013131Chess-like game involving hidden information
A chess-like game involves hidden information. The information provided to a player of the game includes positions and types of game pieces on a) squares that are occupied by game pieces belonging to the player and squares that are diagonally adjacent thereto, b) square...
01/18/2007
20060240886Omnipotent Opponent
Traditionally, a computer chess program will take the current state of the board (the position of the pieces in play) and using a database of moves, it will select what it feels is the best move. This is how every computer chess program works. The Omnipotent Opponent us...
10/26/2006
20060217168Logical board game and game of chance on 6X6 and 5X7 boards
The present invention is directed to a logical board game having a rectangular playing area made up of primary playing fields, the primary playing fields being congruent squares that are in contact with the adjacent primary playing fields on at least two of their sides;...
09/28/2006
20060211464System and devices for real-time electronic chess move recording, viewing and storage
A hand-held, portable apparatus for recording chess moves operable between a recording mode and at least one other mode is described. The apparatus is adapted to uniquely identifying a user and includes an interface for electronically entering into a memory a chess move...
09/21/2006
 
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