U.S. patents available from 1976 to present.
U.S. patent applications available from 2005 to present.

Icon_funbox Bizarre Patents

Patent No. 5971829

Motorized Ice Cream Cone

A Receptacle for supporting, rotating and sculpting a portion of ice cream or similarly malleable food while it is being consumed.

Newsletter  PatentStorm News

Make the Most of Our Site

See this month's Top Inventors and Most Cited Patents.

Stay on top of the latest innovations by subscribing to an RSS feed.

Registered users: Manage your profile.

 

Class 345/587 - MIP map


Subclass of Class 345 - Computer graphics processing and selective visual display systems
Definition: Subject matter where there is a set of textures consisting
No. of applications: 27
Last issue date: 05/03/2012


Application No.Application TitleIssue Date
20120105465TECHNIQUES FOR EFFICIENT SAMPLING FOR IMAGE EFFECTS
Techniques to sample texels efficiently for an image effects are discussed. A technique may include determining a number of texels (kernel size) needed to compute a weighted average for an image effect on an image. The technique may further include selecting at least on...
05/03/2012
20120038657GPU TEXTURE TILE DETAIL CONTROL
Systems and associated methods for processing textures in a graphical processing unit (GPU) are disclosed. Textures may be managed on a per region (e.g., tile) basis, which allows efficient use of texture memory. Moreover, very large textures may be used. Techniques pro...
02/16/2012
20110001756System and method for filter kernel interpolation for seamless mipmap filtering
There is provided a system and method for filter kernel interpolation for seamless mipmap filtering. There is provided a method of implementing a filter kernel interpolation for seamless filtering of transitions within a plurality of mipmaps derived from a base-image te...
01/06/2011
20100321399Maps from Sparse Geospatial Data Tiles
Existing map solutions using tiled maps with geographic data in vector format typically has such a volume of data that not all geographic data can be stored in memory. A primary bottleneck for map rendering speed in such solutions is the time needed to load all data nec...
12/23/2010
20100091028Texture Level Tracking, Feedback, and Clamping System for Graphics Processors
Embodiments include a texture mapping processor incorporating a dynamic level of detail map for use in a graphics processing system. Level of detail values are defined, with 0 being the finest and corresponding to the largest mipmap level. Each bound texture in a graphi...
04/15/2010
20090167778APPARATUS AND METHOD FOR SINGLE-PASS, GRADIENT-BASED MOTION COMPENSATED IMAGE RATE CONVERSION
A mipmap generator generates pairs of mipmaps that are each of a lower resolution that its respective source image. A single-pass, gradient-based motion vector generator generates an image motion vector map having values that represent the motion trajectories for pixels...
07/02/2009
20090002387Method and apparatus for rendering three dimensional graphics data
Provided is a method and apparatus for rendering 3D graphics data. By calculating the size of a primitive, which is a basic constituent unit of objects indicated by the graphics data, on a screen, selecting one of a plurality of resolutions supported by a video stream a...
01/01/2009
20080303841EXTRAPOLATION OF NONRESIDENT MIPMAP DATA USING RESIDENT MIPMAP DATA
A multi-threaded graphics processor is configured to use to extrapolate low resolution mipmaps stored in physical memory to produce extrapolated texture values while high resolution nonresident mipmaps are retrieved from a high latency storage resource and converted int...
12/11/2008
20080218527Method and Apparatus for Improving Hit Rates of a Cache Memory for Storing Texture Data During Graphics Rendering
A method for improving hit rates of a cache memory for storing texture data during graphics rendering is disclosed. In response to a request for a mipmap block from a first mipmap to render a texture, a determination is made whether or not the mipmap block from the firs...
09/11/2008
20080049041Drawing device, drawing method, and drawing program
A display device according to the present invention includes a wavelet transform unit for transforming an original image into wavelet coefficients using a Harr wavelet transform formula, a level obtaining unit for obtaining a mipmap level of a mipmap image, an inverse w...
02/28/2008
20080049040Viewing multi-dimensional data in two dimensions
Various technologies for visualizing a multi-dimensional view object in a two-dimensional format are described. In accordance with one described embodiment, an interface for visualizing a multi-dimensional view object in two dimensions includes a surface selection tree ...
02/28/2008
20070247473MIP-MAP FOR RENDERING OF AN ANISOTROPIC DATASET
Mip-map construction is provided for three-dimensional rendering from an anisotropic dataset. One or more mip-map levels are generated by down sampling in the world space rather than texture space. The down sampling may be by an arbitrary scale factor rather than a powe...
10/25/2007
20070229530Apparatus and method for rendering a video image as a texture using multiple levels of resolution of the video image
A method and apparatus to generate one or more graphics textures of a video image, wherein graphics textures have differing resolutions, and to render the video image as a graphics texture using the one or more graphics textures of differing resolutions. The one or more...
10/04/2007
20070216693Method and apparatus for generating a pixel using a conditional IF_NEIGHBOR command
A device and method for controlling generation of a final pixel utilizes a conditional statement, referred to as an IF_NEIGHBOR statement, which when compiled, causes a programmable pixel shader to perform mip map texture lookups even if a pixel of interest does not mee...
09/20/2007
20070211069Shading using texture space lighting and non-linearly optimized MIP-maps
A technique for rendering non-linear BRDFs that are stable in both the temporal and spatial domains, without serious interruption to the content creation pipeline used in most games, is provided. Non-linear content is linearized by rendering in texture space at a fixed ...
09/13/2007
20070211070Texture unit for multi processor environment
Methods and apparatus for performing texture mapping of pixel data are disclosed. A block of texture fetches is received with a co-processor element having a local memory. Each texture fetch includes pixel coordinates for a pixel in an image. The co-processor element de...
09/13/2007
20070182753Method and apparatus for selecting a mip map level based on a min-axis value for texture mapping
Min-axis based mip map determination logic receives a plurality of texture space derivatives with respect to screen space for a given pixel and texel location and selects from a plurality of mip map levels a mip map level based on a min-axis without using a max-axis val...
08/09/2007
20070171234System and method for asynchronous continuous-level-of-detail texture mapping for large-scale terrain rendering
A multi-resolution texture mapping system suitable for large scale terrain rendering using commodity graphics processing units (GPU). The GPU vertex and fragment shaders are used to implement the clip-mapping functionality. The terrain texture is represented by a combin...
07/26/2007
20070126750Replication of object graphs
The updating of only some memory locations in a multiple computer environment in which at least one applications program (50) executes simultaneously on a plurality of computers M1, M2 . . . Mn each of which has a local memory, is disclosed. Objects...
06/07/2007
20070002072Image processor
An image processing system computes blended pixel data from two image layers and α-layer data. α-layer data indicates a transparency of one of the image layers. The image processing system includes more than one memory capable of storing pixel data. A processor is pro...
01/04/2007
20060290706Terrain map summary elements
Method and system for image data analysis, by making use of a Terrain Map Summary Element (TMSE) data structure, in which a Terrain Map data structure provides processed primitive data about each 2×2 kernel of pixels from an original image. The new TMSE is a hierarchic...
12/28/2006
20060082590Method and apparatus for dynamic space-time imaging system
A method for creating a 3D map of the surface contours of an object includes projecting a variety of patterns onto the object, and imaging the patterns as they fall on the object to encode the topographic features of the object. The images are processed in a computer pr...
04/20/2006
20060038823System and method for upscaling low-resolution images
A method is disclosed which may include providing an original image having an array of samples; defining a two-dimensional target image having a higher resolution than the original image; defining a splat in the target image for each of a plurality of samples in the arr...
02/23/2006
20050128213Image rendering apparatus and method using mipmap texture mapping
The invention relates to a computer graphics systems and a method for rendering an image for display using texture mapping. A combination of the advantages of 3D mipmapping and 4D mipmapping is achieved according to the invention by: storing texture maps in 3D mipmap fo...
06/16/2005
20050088450Texture roaming via dimension elevation
The present invention provides texture roaming via dimension elevation. A degree elevated texture is used to contain level of detail (LOD) levels (or tiles) of a clip-map across a degree elevated coordinate space. For example, a three-dimensional (3D) texture is used fo...
04/28/2005
20050024378Texturing systems for use in three-dimensional imaging systems
A texturing system for use in a three-dimensional imaging system comprises a memory (22) for storing mip-map data for use in texturing an image. A controller (24) retrieves from the memory the mip-map data required and this data is stored in a cache (30...
02/03/2005
20050024366Hybrid processing of OpenGL display list commands
A hybrid method or apparatus for processing OpenGL display list commands. A deamon intercepts display list commands issued by a client to an OpenGL stack. Responsive to a newList [list commands] endList sequence: the daemon stores a representation of a first subset of t...
02/03/2005
 
Sign InRegister
Username  
Password   
forgot password?