A Receptacle for supporting, rotating and sculpting a portion of ice cream or similarly malleable food while it is being consumed.
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| Application No. | Application Title | Issue Date |
| 20120105465 | TECHNIQUES FOR EFFICIENT SAMPLING FOR IMAGE EFFECTS Techniques to sample texels efficiently for an image effects are discussed. A technique may include determining a number of texels (kernel size) needed to compute a weighted average for an image effect on an image. The technique may further include selecting at least on... | 05/03/2012 |
| 20120038657 | GPU TEXTURE TILE DETAIL CONTROL Systems and associated methods for processing textures in a graphical processing unit (GPU) are disclosed. Textures may be managed on a per region (e.g., tile) basis, which allows efficient use of texture memory. Moreover, very large textures may be used. Techniques pro... | 02/16/2012 |
| 20110001756 | System and method for filter kernel interpolation for seamless mipmap filtering There is provided a system and method for filter kernel interpolation for seamless mipmap filtering. There is provided a method of implementing a filter kernel interpolation for seamless filtering of transitions within a plurality of mipmaps derived from a base-image te... | 01/06/2011 |
| 20100321399 | Maps from Sparse Geospatial Data Tiles Existing map solutions using tiled maps with geographic data in vector format typically has such a volume of data that not all geographic data can be stored in memory. A primary bottleneck for map rendering speed in such solutions is the time needed to load all data nec... | 12/23/2010 |
| 20100091028 | Texture Level Tracking, Feedback, and Clamping System for Graphics Processors Embodiments include a texture mapping processor incorporating a dynamic level of detail map for use in a graphics processing system. Level of detail values are defined, with 0 being the finest and corresponding to the largest mipmap level. Each bound texture in a graphi... | 04/15/2010 |
| 20090167778 | APPARATUS AND METHOD FOR SINGLE-PASS, GRADIENT-BASED MOTION COMPENSATED IMAGE RATE CONVERSION A mipmap generator generates pairs of mipmaps that are each of a lower resolution that its respective source image. A single-pass, gradient-based motion vector generator generates an image motion vector map having values that represent the motion trajectories for pixels... | 07/02/2009 |
| 20090002387 | Method and apparatus for rendering three dimensional graphics data Provided is a method and apparatus for rendering 3D graphics data. By calculating the size of a primitive, which is a basic constituent unit of objects indicated by the graphics data, on a screen, selecting one of a plurality of resolutions supported by a video stream a... | 01/01/2009 |
| 20080303841 | EXTRAPOLATION OF NONRESIDENT MIPMAP DATA USING RESIDENT MIPMAP DATA A multi-threaded graphics processor is configured to use to extrapolate low resolution mipmaps stored in physical memory to produce extrapolated texture values while high resolution nonresident mipmaps are retrieved from a high latency storage resource and converted int... | 12/11/2008 |
| 20080218527 | Method and Apparatus for Improving Hit Rates of a Cache Memory for Storing Texture Data During Graphics Rendering A method for improving hit rates of a cache memory for storing texture data during graphics rendering is disclosed. In response to a request for a mipmap block from a first mipmap to render a texture, a determination is made whether or not the mipmap block from the firs... | 09/11/2008 |
| 20080049041 | Drawing device, drawing method, and drawing program A display device according to the present invention includes a wavelet transform unit for transforming an original image into wavelet coefficients using a Harr wavelet transform formula, a level obtaining unit for obtaining a mipmap level of a mipmap image, an inverse w... | 02/28/2008 |
| 20080049040 | Viewing multi-dimensional data in two dimensions Various technologies for visualizing a multi-dimensional view object in a two-dimensional format are described. In accordance with one described embodiment, an interface for visualizing a multi-dimensional view object in two dimensions includes a surface selection tree ... | 02/28/2008 |
| 20070247473 | MIP-MAP FOR RENDERING OF AN ANISOTROPIC DATASET Mip-map construction is provided for three-dimensional rendering from an anisotropic dataset. One or more mip-map levels are generated by down sampling in the world space rather than texture space. The down sampling may be by an arbitrary scale factor rather than a powe... | 10/25/2007 |
| 20070229530 | Apparatus and method for rendering a video image as a texture using multiple levels of resolution of the video image A method and apparatus to generate one or more graphics textures of a video image, wherein graphics textures have differing resolutions, and to render the video image as a graphics texture using the one or more graphics textures of differing resolutions. The one or more... | 10/04/2007 |
| 20070216693 | Method and apparatus for generating a pixel using a conditional IF_NEIGHBOR command A device and method for controlling generation of a final pixel utilizes a conditional statement, referred to as an IF_NEIGHBOR statement, which when compiled, causes a programmable pixel shader to perform mip map texture lookups even if a pixel of interest does not mee... | 09/20/2007 |
| 20070211069 | Shading using texture space lighting and non-linearly optimized MIP-maps A technique for rendering non-linear BRDFs that are stable in both the temporal and spatial domains, without serious interruption to the content creation pipeline used in most games, is provided. Non-linear content is linearized by rendering in texture space at a fixed ... | 09/13/2007 |
| 20070211070 | Texture unit for multi processor environment Methods and apparatus for performing texture mapping of pixel data are disclosed. A block of texture fetches is received with a co-processor element having a local memory. Each texture fetch includes pixel coordinates for a pixel in an image. The co-processor element de... | 09/13/2007 |
| 20070182753 | Method and apparatus for selecting a mip map level based on a min-axis value for texture mapping Min-axis based mip map determination logic receives a plurality of texture space derivatives with respect to screen space for a given pixel and texel location and selects from a plurality of mip map levels a mip map level based on a min-axis without using a max-axis val... | 08/09/2007 |
| 20070171234 | System and method for asynchronous continuous-level-of-detail texture mapping for large-scale terrain rendering A multi-resolution texture mapping system suitable for large scale terrain rendering using commodity graphics processing units (GPU). The GPU vertex and fragment shaders are used to implement the clip-mapping functionality. The terrain texture is represented by a combin... | 07/26/2007 |
| 20070126750 | Replication of object graphs The updating of only some memory locations in a multiple computer environment in which at least one applications program (50) executes simultaneously on a plurality of computers M1, M2 . . . Mn each of which has a local memory, is disclosed. Objects... | 06/07/2007 |
| 20070002072 | Image processor An image processing system computes blended pixel data from two image layers and α-layer data. α-layer data indicates a transparency of one of the image layers. The image processing system includes more than one memory capable of storing pixel data. A processor is pro... | 01/04/2007 |
| 20060290706 | Terrain map summary elements Method and system for image data analysis, by making use of a Terrain Map Summary Element (TMSE) data structure, in which a Terrain Map data structure provides processed primitive data about each 2×2 kernel of pixels from an original image. The new TMSE is a hierarchic... | 12/28/2006 |
| 20060082590 | Method and apparatus for dynamic space-time imaging system A method for creating a 3D map of the surface contours of an object includes projecting a variety of patterns onto the object, and imaging the patterns as they fall on the object to encode the topographic features of the object. The images are processed in a computer pr... | 04/20/2006 |
| 20060038823 | System and method for upscaling low-resolution images A method is disclosed which may include providing an original image having an array of samples; defining a two-dimensional target image having a higher resolution than the original image; defining a splat in the target image for each of a plurality of samples in the arr... | 02/23/2006 |
| 20050128213 | Image rendering apparatus and method using mipmap texture mapping The invention relates to a computer graphics systems and a method for rendering an image for display using texture mapping. A combination of the advantages of 3D mipmapping and 4D mipmapping is achieved according to the invention by: storing texture maps in 3D mipmap fo... | 06/16/2005 |
| 20050088450 | Texture roaming via dimension elevation The present invention provides texture roaming via dimension elevation. A degree elevated texture is used to contain level of detail (LOD) levels (or tiles) of a clip-map across a degree elevated coordinate space. For example, a three-dimensional (3D) texture is used fo... | 04/28/2005 |
| 20050024378 | Texturing systems for use in three-dimensional imaging systems A texturing system for use in a three-dimensional imaging system comprises a memory (22) for storing mip-map data for use in texturing an image. A controller (24) retrieves from the memory the mip-map data required and this data is stored in a cache (30... | 02/03/2005 |
| 20050024366 | Hybrid processing of OpenGL display list commands A hybrid method or apparatus for processing OpenGL display list commands. A deamon intercepts display list commands issued by a client to an OpenGL stack. Responsive to a newList [list commands] endList sequence: the daemon stores a representation of a first subset of t... | 02/03/2005 |