...that Robert Adler has the dubious distinction of being the Father of the Couch Potato? Back in 1955 Adler was employed by what was then Zenith Radio Corp., where he was charged to invent something that would allow viewers to turn down the TV volume without leaving their chairs. After a series of flops (such as a wired contraption that people tripped over), Adler hit on the idea of using sound waves. Thus the Remote Control was born...
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| Application No. | Application Title | Issue Date |
| 20120081369 | METHOD AND APPARATUS FOR SEARCH IN VIRTUAL WORLD A method and apparatus for evaluating attention degree in 3D virtual world are provided, the 3D virtual world comprising at least one virtual object and at least one avatar controlled by user, the at least one avatar having corresponding avatar view field. The method co... | 04/05/2012 |
| 20120081368 | Image rendering apparatus and method An image rendering apparatus may include a buffer memory unit and a processor. The buffer memory unit may store input ray data for image rendering according to a ray tracing scheme while shape data corresponding to the input ray data is being fetched from a cache. The p... | 04/05/2012 |
| 20120081370 | METHOD AND APPARATUS FOR PROCESSING VERTEX A method and apparatus for processing a vertex may fetch pieces of position information of vertexes, may extract pieces of target position information from the fetched pieces of position information, may perform tile binning on the pieces of target position information,... | 04/05/2012 |
| 20120069020 | Lighting Control for Occlusion-based Volume Illumination of Medical Data Occlusion-based lighting control is provided in volume rendering of medical data. In addition to altering the brightness of a sample based on the degree of occlusion, the opacity for the sample is also or alternatively altered. For direct volume rendering, the depth of ... | 03/22/2012 |
| 20120069023 | RAY TRACING CORE AND RAY TRACING CHIP HAVING THE SAME A ray tracing core comprising a ray generation unit and a plurality of T&I (Traversal & Intersection) units with MIMD (Multiple Instruction stream Multiple Data stream) architecture is disclosed. The ray generation unit generates at least one eye ray based on an... | 03/22/2012 |
| 20120069022 | COLOR SEAMLESSNESS ACROSS TILED MULTI-PROJECTOR DISPLAYS A method includes generating in a computer a representation for the color transfer function both direct and inverse, of a nonideal source device to those in a target device significantly different than the source device, using higher-dimensional Bezier patches by using ... | 03/22/2012 |
| 20120069021 | Apparatus and method of early pixel discarding in graphic processing unit A method to discard pixels early includes a first early depth test maintaining a depth value on a pixel to be discarded by a discard instruction, and a second early depth test updating the depth value on a pixel not to be discarded by the discard instruction. Because of... | 03/22/2012 |
| 20120050289 | Image processing apparatus and method An image processing apparatus is provided. A splitting unit of the image processing apparatus may split a first space within an input three-dimensional (3D) model into a plurality of subspaces in order to generate an acceleration structure of the input 3D model. A decis... | 03/01/2012 |
| 20120050290 | THREE-DIMENSIONAL IMAGE DISPLAY APPARATUS AND DISPLAY METHOD A three-dimensional image display apparatus according to an embodiment includes: a plane display device comprising pixels arranged in a matrix form; an optical plate configured to control light rays illuminated by the plane display device; and a drive circuit including ... | 03/01/2012 |
| 20120038644 | RENDERING CAUSTICS IN COMPUTER GRAPHICS WITH PHOTON MAPPING BY RELAXATION The invention relates to a method of rendering caustics in a computer graphics scene. The method comprises obtaining a photon map of said scene, redistributing photons from said photon map into an arrangement with a blue noise spectral signature by performing a relaxati... | 02/16/2012 |
| 20120038645 | METHOD FOR ADDING SHADOWS TO OBJECTS IN COMPUTER GRAPHICS The invention relates to a method, computer program and device for automatically adding shadows to objects (2; 20) in a computer-generated scene (1). This is performed by calculating a first three dimensional [3D] position for a shadow object 5 (... | 02/16/2012 |
| 20120038739 | METHODS, SYSTEMS, AND COMPUTER READABLE MEDIA FOR SHADER-LAMPS BASED PHYSICAL AVATARS OF REAL AND VIRTUAL PEOPLE Methods, systems, and computer readable media for shader lamps-based avatars of real and virtual people are disclosed. According to one method, shader lamps-based avatars of real and virtual objects are displayed on physical target objects. The method includes obtaining... | 02/16/2012 |
| 20120038643 | SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR DETERMINISTICALLY SIMULATING LIGHT TRANSPORT A system, method, and computer program product are provided for deterministically simulating light transport. In use, all pairs of non-negative integers are enumerated (e.g. in a predetermined order). Additionally, for each of the enumerated pairs of non-negative intege... | 02/16/2012 |
| 20120026171 | PARALLEL ARRAY ARCHITECTURE FOR A GRAPHICS PROCESSOR A parallel array architecture for a graphics processor includes a multithreaded core array including a plurality of processing clusters, each processing cluster including at least one processing core operable to execute a pixel shader program that generates pixel data f... | 02/02/2012 |
| 20120026170 | PROJECTION DISPLAY APPARATUS A projection display apparatus according to embodiments includes a light source that emits color component light beams of a plurality of colors and an imager that modulates the color component light beams of a plurality of colors emitted from the light source. The proje... | 02/02/2012 |
| 20120019533 | OPTIMAL POINT DENSITY USING CAMERA PROXIMITY FOR POINT-BASED GLOBAL ILLUMINATION A computer-animated scene is shaded using a point in a point cloud. The point represents a sample location on a surface primitive of an object in the scene. The surface primitive lies at least partially within a camera viewing frustum of a virtual camera, which has a fo... | 01/26/2012 |
| 20120007865 | Image processing apparatus and method Provided is an image processing apparatus. A bidirectional reflection distribution function (BRDF) summed area table (SAT) generator of the image processing apparatus may generate a BRDF SAT of a first point using a BRDF of the first point within a three-dimensional (3D... | 01/12/2012 |
| 20120001912 | RAY TRACING SYSTEM ARCHITECTURES AND METHODS Aspects comprise systems implementing 3-D graphics processing functionality in a multiprocessing system. Control flow structures are used in scheduling instances of computation in the multiporcessing system, where different points in the control flow structure serve as ... | 01/05/2012 |
| 20120001911 | METHOD FOR GENERATING SHADOWS IN AN IMAGE As to generate shadows in an image, the method comprises the steps of:
| 01/05/2012 |
| 20110304624 | METHOD AND APPARATUS FOR RAY TRACING IN A 3-DIMENSIONAL IMAGE SYSTEM A ray tracing method and apparatus in a 3-Dimensional (3D) image system. The method includes sampling for four vertexes of each pixel in a plurality of pixels, sampling for a pivot of the each pixel, and determining a color of the each pixel using the sampling result on... | 12/15/2011 |
| 20110304623 | System and method for artist friendly controls for hair shading There is provided a system and method for artist friendly control of three-dimensional object shading, particularly hair. A methodology is disclosed for deriving a pseudo scattering function over a domain of Artist Friendly Controls (AFCs) from a physically based scatte... | 12/15/2011 |
| 20110292048 | GRAPHIC PROCESSING UNIT (GPU) WITH CONFIGURABLE FILTERING MODULE AND OPERATION METHOD THEREOF A graphic processing unit (GPU) with a configurable filtering module (CFU) and an operation method thereof are presented. The graphic processing unit comprises a memory module and a configurable filtering module. The memory module stores at least one texture image. The ... | 12/01/2011 |
| 20110285709 | Allocating Resources Based On A Performance Statistic A method includes rendering an object of a three dimensional image via a pixel shader based on a render context data structure associated with the object. The method includes measuring a performance statistic associated with rendering the object. The method also include... | 11/24/2011 |
| 20110285712 | IMAGE SIGNAL PROCESSING APPARATUS, LIGHT-EMITTING APPARATUS, 3D IMAGE VIEWING GLASSES, IMAGE SIGNAL PROCESSING SYSTEM, AND IMAGE SIGNAL PROCESSING METHOD An image signal processing apparatus includes an output unit that outputs an image, a detection unit that detects that the output unit is outputting a 3D image, and a light modulation control unit that causes a light emitting apparatus to reduce luminance of a light emi... | 11/24/2011 |
| 20110285710 | Parallelized Ray Tracing A method includes assigning a priority to a ray data structure of a plurality of ray data structures based on one or more priorities. The ray data structure includes properties of a ray to be traced from an illumination source in a three-dimensional image. The method in... | 11/24/2011 |
| 20110285711 | PATH RENDERING BY COVERING THE PATH BASED ON A GENERATED STENCIL BUFFER One embodiment of the present invention sets forth a technique for rendering paths by first generating a stencil buffer indicating pixels of the path that should be covered and then covering the path. The paths may be filled or stroked without tessellating the paths. Pa... | 11/24/2011 |
| 20110279454 | THREE-DIMENSIONAL DISPLAY AND THREE-DIMENSIONAL DISPLAY SYSTEM A three-dimensional display includes a first display module, a second display module, a light-combining module and a view-scanning layer. The first display module provides a first display image. The second display module provides a second display image. The light-combin... | 11/17/2011 |
| 20110273450 | METHOD OF REPRESENTING A MATERIAL A method is provided for representing a material by approximating an original function modeling the interaction of the material and of light emitted by a light source, which function is defined as a function of pixels, of viewpoints, and of light directions, the method ... | 11/10/2011 |
| 20110273448 | VIRTUAL FLASHLIGHT FOR REAL-TIME SCENE ILLUMINATION AND DISCOVERY One object of the present invention is to provide a system that adopts a global illumination technique to seamlessly span light across a real world and a virtual world. The first aspect of the present invention is directed to a system 10... | 11/10/2011 |
| 20110273449 | VIDEO PROCESSING APPARATUS AND VIDEO DISPLAY APPARATUS The present invention provides a video processing apparatus and video display apparatus that are capable of reliably preventing the occurrence of motion blur or dynamic false contours. The video processing apparatus has: a subfield conversion unit (2) for convert... | 11/10/2011 |
| 20110267345 | APPARATUS AND METHOD FOR FINDING VISIBLE POINTS IN A CLOUD POINT The subject matter discloses a method of determining whether a point in a computerized image is visible from a viewpoint; said image is represented as a point cloud, the method comprising: performing inversion on a the vicinity of the point thus creating a computerized ... | 11/03/2011 |
| 20110267348 | SYSTEMS AND METHODS FOR GENERATING A VIRTUAL CAMERA VIEWPOINT FOR AN IMAGE A color image and a depth image of a live video are received. A user is extracted from the information of the color image and the depth image. Spurious depth vales may be corrected. Points or pixels of an image as seen from a viewpoint of a reference camera at a referen... | 11/03/2011 |
| 20110267347 | SYSTEMS AND METHODS FOR PRIMITIVE INTERSECTION IN RAY TRACING Aspects include systems, methods, and media for implementing methods relating to increasing consistency of results during intersection testing. In an example, vertexes define edges of primitives composing a scene (e.g., triangles defining a mesh for a surface of an obje... | 11/03/2011 |
| 20110254843 | System and Method for Real-Time Co-Rendering of Multiple Attributes Systems and methods for enhancing the combined image of multiple attributes without comprising the image of either attribute. The combined image of the multiple attributes is enhanced for analyzing a predetermined property revealed by the attributes. The combined image ... | 10/20/2011 |
| 20110254844 | THREE-DIMENSIONAL IMAGE DISPLAY DEVICE AND THREE-DIMENSIONAL IMAGE DISPLAY METHOD A three-dimensional content playback unit outputs to two or more image buffers a plurality of stereoscopic images of three-dimensional content, including a first parallax image and a second parallax image, resulting from viewing an object in a virtual three-dimensional ... | 10/20/2011 |
| 20110248998 | IRRADIANCE RIGS Techniques are disclosed for using a local lighting representation to explicitly model spatial variation of a character in a graphics scene as well as for using error driven criteria to determine whether to evaluate a given light source analytically or in a lighting rig... | 10/13/2011 |
| 20110248997 | Hierarchical Bounding of Displaced Parametric Surfaces Hierarchical bounding of displaced parametric surfaces may be a very common use case for tessellation in interactive and real-time rendering. An efficient normal bounding technique may be used, together with min-max mipmap hierarchies and oriented bounding boxes. This p... | 10/13/2011 |
| 20110248999 | STORAGE MEDIUM HAVING STORED THEREON IMAGE DISPLAY PROGRAM, IMAGE DISPLAY SYSTEM, IMAGE DISPLAY METHOD, AND IMAGE DISPLAY APPARATUS A computer-readable storage medium has stored thereon an program that is executed in a display apparatus that takes an image of a virtual three-dimensional space in which a first object and a second object are present, by a virtual camera and renders the virtual three-d... | 10/13/2011 |
| 20110234592 | Systems And Methods For Providing An Enhanced Graphics Pipeline An enhanced graphics pipeline is provided that enables common core hardware to perform as different components of the graphics pipeline, programmability of primitives including lines and triangles by a component in the pipeline, and a stream output before or simultaneou... | 09/29/2011 |
| 20110234591 | Personalized Apparel and Accessories Inventory and Display Viewing apparel in a store or a catalog may not show a purchaser how the item will look in different light or settings. A user may select elements of a scene, such as a setting, a mannequin, a pose for the mannequin, and apparel/accessories from a web browser-based appl... | 09/29/2011 |