Safety System For Remove a Rider From a Vehicle by Deploying a Parachute
Methods and apparatus for reducing the velocity of a rider in or on an open cockpit vehicle when the rider is thrown from the vehicle.
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| Application No. | Application Title | Issue Date |
| 20120050288 | SYSTEM AND METHOD OF RENDERING INTERIOR SURFACES OF 3D VOLUMES TO BE VIEWED FROM AN EXTERNAL VIEWPOINT System and methods for rendering interior surfaces of a 3D volumetric object to be viewed from an external viewpoint. Image data sets being representative of a 3D volumetric object are processed to render image surfaces of the 3D volumetric object. The rendered image su... | 03/01/2012 |
| 20110298801 | VIEW GENERATION USING INTERPOLATED VALUES Images provide rich information regarding what they depict. For example, an image may have additional information, such as depth and/or 3D location values, for some points within the image. It may be advantageous to extrapolate the values from the valued points to the e... | 12/08/2011 |
| 20110264362 | GENERATING A DISPLAY IMAGE A method is disclosed for generating a display image including a map view and a road, the map view being a three dimensional perspective elevation view of a portion of a digital map as viewed from a viewing position. In at least one embodiment, the method includes deter... | 10/27/2011 |
| 20110090223 | CREATING AND VIEWING THREE DIMENSIONAL VIRTUAL SLIDES Systems and methods for creating and viewing three dimensional digital slides are provided. One or more microscope slides are positioned in an image acquisition device that scans the specimens on the slides and makes two dimensional images at a medium or high resolution... | 04/21/2011 |
| 20110090222 | VISUALIZATION OF SCARING ON CARDIAC SURFACE A method for imaging a myocardial surface includes receiving an image volume. A myocardial surface is segmented within the received image volume. A polygon mesh of the segmented myocardial surface is extracted. A surface texture is calculated from voxel information take... | 04/21/2011 |
| 20100295851 | METHOD AND APPARATUS FOR RENDERING SHADOWS A method including identifying a set of shadow casters and a set of shadow receivers in a frame of a scene lighted by at least a first light source, constructing a first 3D grid from the first light source's point of view fully enclosing a first volume of the scene, pro... | 11/25/2010 |
| 20100253682 | IMAGE GENERATING APPARATUS AND COMPUTER PROGRAM The present invention relates to an image generating apparatus for generating an image from a viewpoint specified by a user. According to the invention, the apparatus has a storage unit that stores a plurality of pre-images from viewpoints on predetermined lines and dep... | 10/07/2010 |
| 20100231588 | METHOD AND APPARATUS FOR RENDERING INSTANCE GEOMETRY A method and apparatus for rendering instance geometry whereby all culling, level of detail (LOD) and scene management is performed directly on a GPU.... | 09/16/2010 |
| 20100214292 | RENDERING PROCESSING APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM HAVING RENDERING PROCESSING PROGRAM STORED THEREIN In an image processing for rendering a three-dimensional virtual space by using a perspective projection transformation and a depth comparison that uses a Z buffer, firstly, polygons to be rendered in a rendering process of one frame are classified into a first-type pol... | 08/26/2010 |
| 20100194747 | Dynamic Fragment Coverage Antialiasing The following discloses antialiasing systems and methods. Information about one or more fragments or primitives in a pixel area may be dynamically stored. The stored information may include, for example, depth, color, location and coverage. The coverage and depth inform... | 08/05/2010 |
| 20100128035 | METHODS, SYSTEMS, AND DATA STRUCTURES FOR GENERATING A RASTERIZER Methods, systems and data structures produce a rasterizer. A graphical state is detected on a machine architecture. The graphical state is used for assembling a shell rasterizer. The machine architecture is used for selecting replacement logic that replaces portions of ... | 05/27/2010 |
| 20100128034 | Apparatus and method for processing three dimensional image on multi-layer display An apparatus and method of processing three-dimensional (3D) images on a multi-layer display may generate virtual depth information based on original depth information, and display 3D images having various depth values using the generated virtual depth information. Also... | 05/27/2010 |
| 20100073368 | METHODS AND SYSTEMS TO DETERMINE CONSERVATIVE VIEW CELL OCCLUSION Methods and systems to determine view cell occlusion, including to project objects of a 3-dimensional graphics environment to a 2-dimensional image plane with respect to the view point, to reduce sizes of corresponding object images, to generate an occluder map from the... | 03/25/2010 |
| 20090322747 | Graphics processing with hidden surface removal The rapid depth testing for hidden surface removal in graphics processing may be achieved by depth testing representative pixels of a group of pixels. In one embodiment, the worst case pixels of a group of pixels can be identified. The worst case pixels can then be comp... | 12/31/2009 |
| 20090322746 | RATIONAL Z-BUFFER FOR DECREASING A LIKELIHOOD OF Z-BUFFER COLLISIONS A “Rational Z-Buffer” provides various techniques for reducing artifacts when rendering graphics using z-buffers. In particular, the Rational Z-Buffer reduces the likelihood of z-buffer collisions when using hardware or software z-buffer algorithms to render graphic... | 12/31/2009 |
| 20090251463 | IMAGE PROCESSING DEVICE, IMAGE PROCESSING METHOD AND INFORMATION STORAGE MEDIUM To provide an image processing device capable of simplifying a process for highlight expression. The present invention relates to an image processing device for displaying a picture obtained by viewing a virtual three dimensional space from a given viewpoint. According ... | 10/08/2009 |
| 20090195542 | IMAGE PROCESSING APPARATUS In an image processing apparatus using a read buffer, in a case where access request target data is not stored in the read buffer, the read buffer is controlled such that data corresponding to a position having coordinates, which is most distant from a position having c... | 08/06/2009 |
| 20090184959 | Method and apparatus for rendering A rendering apparatus and method are provided. The rendering method includes: reading a block, corresponding to a fragment, from among compressed blocks stored in a depth buffer, by considering frequency information corresponding to the fragment and prepared in advance;... | 07/23/2009 |
| 20090184960 | System and Methods for Rendering Transparent Surfaces in High Depth Complexity Scenes Using Hybrid and Coherent Layer Peeling Systems, methods, and computer-readable storage media for rendering three-dimensional scenes including transparent surfaces are described, including two techniques for efficient rendering of transparent surfaces that exploit partial ordering in the scene geometry. The f... | 07/23/2009 |
| 20090179894 | Computing system capable of parallelizing the operation of multiple graphics processing pipelines (GPPLS) A computing system capable of parallelizing the operation of multiple graphics processing pipelines (GPPLs), and including one or more CPUs, in communication with a memory space, and a parallel graphics processing subsystem (PGPS) supporting an object-division mode of p... | 07/16/2009 |
| 20090160857 | Unified Compression/Decompression Graphics Architecture A unified compression/decompression architecture is disclosed for reducing memory bandwidth requirements in 3D graphics processing applications. The techniques described erase several distinctions between a texture (compressed once, and decompressed many times), and buf... | 06/25/2009 |
| 20090109218 | SYSTEM FOR SUPPORTING RECOGNITION OF AN OBJECT DRAWN IN AN IMAGE A system including a memory device that stores, in association with each of a plurality of areas obtained by dividing an input image, an feature amount of an object drawn in the area; a selection section that selects a range of the input image to be recognized by a user... | 04/30/2009 |
| 20090102842 | CLIPPING GEOMETRIES IN RAY-CASTING A computer implemented method for creating a depth range buffer for supporting clipping geometries for ray-casting includes inputting image data, establishing a depth range buffer for specifying a start and an end point of each ray, computing a near depth of the image d... | 04/23/2009 |
| 20090091569 | Apparatus and Method for Processing Pixel Depth Information An apparatus for rendering an image includes a command binning module. The command binning module generates binned image information by classifying command information into bins that each correspond to a display tile of an image to be rendered. The command binning modul... | 04/09/2009 |
| 20090085914 | No-reference video quality model Methods and apparatus relating to video analysis are described. In an embodiment, a method comprises determining desirable features of the video content values, determining undesirable features of the video content values, constructing a quality model using the desirabl... | 04/02/2009 |
| 20090066693 | Encoding A Depth Map Into An Image Using Analysis Of Two Consecutive Captured Frames A computer implemented method of calculating and encoding depth data from captured image data is disclosed. In one operation, the computer implemented method captures two successive frames of image data through a single image capture device. In another operation, differ... | 03/12/2009 |
| 20090058852 | GRAPHICS PROCESSING APPARATUS, METHODS AND COMPUTER PROGRAM PRODUCTS UTILIZING MINIMUM-DEPTH OCCLUSION CULLING AND ZIG-ZAG TRAVERSAL A plurality of rows of tiles is defined in a graphics display field comprising a plurality of rows of pixels, each tile including pixels from at least two rows of pixels. Occlusion flags for respective tiles of a row of tiles for a graphics primitive are set based on wh... | 03/05/2009 |
| 20090027389 | Three-dimensional shape drawing device and three-dimensional shape drawing method An object is to provide a three-dimensional shape drawing device which is capable of drawing a three-dimensional shape at a high speed. A high order bit comparing section compares high order bits of a depth value retained by a high order Z-buffer memory with high order ... | 01/29/2009 |
| 20090002368 | METHOD, APPARATUS AND A COMPUTER PROGRAM PRODUCT FOR UTILIZING A GRAPHICAL PROCESSING UNIT TO PROVIDE DEPTH INFORMATION FOR AUTOSTEREOSCOPIC DISPLAY A device for generating a 3D image based on 2D graphical content of an image and depth information (i.e., Z-map) to be displayed on a display includes an application processor, a graphical processing unit (GPU), a 3D rendering unit and a display. The application process... | 01/01/2009 |
| 20080309666 | Stereo graphics system based on depth-based image rendering and processing method thereof A stereo graphics system based on depth-based image rendering is disclosed. A master pipeline renders a first image from graphics data and derives a depth image relating to the first image. A rendering unit accesses the first image and the depth image from the master pi... | 12/18/2008 |
| 20080297505 | METHOD AND APPARATUS FOR REAL-TIME 3D VIEWER WITH RAY TRACE ON DEMAND A computer implemented method of providing a photo-realistic view on demand of a real-time interactive three dimensional simulation, the method comprising: providing a real-time interactive three dimensional simulation; selecting a camera position; and ray tracing the p... | 12/04/2008 |
| 20080297506 | Ray Tracing with Depth Buffered Display An image is generated that includes ray traced pixel data and rasterized pixel data. A synergistic processing unit (SPU) uses a rendering algorithm to generate ray traced data for objects that require high-quality image rendering. The ray traced data is fragmented, wher... | 12/04/2008 |
| 20080284780 | METHOD FOR ENABLING ALPHA-TO-COVERAGE TRANSFORMATION An alpha-to-coverage transformation is performed by a pixel shader. The pixel shader compares data of a transparency column of a pixel and thresholds of sub-pixels of the pixel to generate a plurality of coverage masks, and stores the plurality of coverage masks in the ... | 11/20/2008 |
| 20080273033 | Depth Operations Described are a video graphics system, graphics processor, and methods for rendering three-dimensional objects. A buffer is partitioned into tiles of pixels. Each pixel of each tile includes at least one sample. A primitive is received and determined to fully cover one ... | 11/06/2008 |
| 20080246764 | Early Z scoreboard tracking system and method Early Z scoreboard tracking systems and methods in accordance with the present invention are described. Multiple pixels are received and a pixel depth raster operation is performed on the pixels. The pixel depth raster operation comprises discarding a pixel that is occl... | 10/09/2008 |
| 20080247669 | Method of Ortho-Rectification for high-resolution remote sensing image A high-resolution remote sensing image is processed through a true ortho-rectification. A totally new idea of H-buffer is provided to store heights of objects on the ground. The ortho-rectification includes a hidden analysis, a hidden detection and a hidden compensation... | 10/09/2008 |
| 20080225049 | METHOD AND APPARATUS FOR GENERATING A PLURALITY OF STENCIL REFERENCE VALUES FOR A CORRESPONDING PLURALITY OF PIXELS OR PIXEL SAMPLES Based on a driver programmable stencil reference value command, stencil reference value logic produces a plurality of stencil reference values for a corresponding plurality of pixels or pixel samples. At least one of the plurality of stencil reference values has a diffe... | 09/18/2008 |
| 20080211811 | Drawing Apparatus for Displaying Image Data About a Plurality of Objects Including Semitransparent Object and Opaque Object on Computer Display Screen A drawing apparatus which can display image data about a plurality of objects including opaque objects and semitransparent objects, each having information about a depth direction, on a computer display screen.... | 09/04/2008 |
| 20080211810 | GRAPHIC RENDERING METHOD AND SYSTEM COMPRISING A GRAPHIC MODULE A method for rendering a three dimensional scene on a displaying screen comprises: generating for a tile of a current scene a hierarchical z-buffer which comprises a plurality of levels organized according to depth values; calculating a minimum depth value d of a submit... | 09/04/2008 |
| 20080143715 | Image Based Rendering The present invention relates to computer production of images. Three-dimensional graphics data (D3D) is automatically rendered by means of a GPU (330), which is adapted to receive two-dimensional image data. This data contains a number of image points, wh... | 06/19/2008 |