"Everyone acquainted with the subject will recognize it as a conspicuous failure."
Henry Morton, president of the Stevens Institute of Technology ; Said in 1880 about the light bulb
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| Number | Title | Issue Date |
| 8080722 | Preventing an unintentional deploy of a bonus in a video game Described are methods, systems, and apparatuses, including computer program products, for preventing an unintentional deploy of a bonus in a video game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a target mu... | 12/20/2011 |
| 8079907 | Method and apparatus for facilitating group musical interaction over a network A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, generating audio output responsive to the received input, receivin... | 12/20/2011 |
| 8079901 | Game controller simulating a musical instrument A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing... | 12/20/2011 |
| 8076564 | Scoring a musical performance after a period of ambiguity Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance after a period of ambiguity in a rhythm-action game. This is accomplished by displaying a first target music data and a second target music data w... | 12/13/2011 |
| 8026435 | Selectively displaying song lyrics Described are methods, systems, and apparatuses, including computer program products, for selectively displaying song lyrics in a rhythm-action game. In one aspect this is accomplished by determining a number of vocal cues to be displayed on a display in communicati... | 09/27/2011 |
| 8017854 | Dynamic musical part determination Described are methods, systems, and apparatuses, including computer program products, for dynamically determining a musical part performed by a player of a rhythm-action game. In one aspect of a rhythm-action game, microphones are not tied to a particular part and t... | 09/13/2011 |
| 8003872 | Facilitating interaction with a music-based video game A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing... | 08/23/2011 |
| 7982114 | Displaying an input at multiple octaves Described are methods, systems, and apparatuses, including computer program products, for displaying an input at multiple octaves in a rhythm-action game. In one aspect this is accomplished by receiving by a game platform via a microphone, a music performance input ... | 07/19/2011 |
| 7935880 | Dynamically displaying a pitch range Described are methods, systems, and apparatuses, including computer program products, for dynamically displaying a pitch range in a rhythm-action game. In one aspect this is accomplished by a game platform dividing a musical composition into a plurality of portions ... | 05/03/2011 |
| 7923620 | Practice mode for multiple musical parts Described are methods, systems, and apparatuses, including computer program products, that provide a practice mode for multiple musical parts in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platfor... | 04/12/2011 |
| 7758427 | Facilitating group musical interaction over a network A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, generating audio output responsive to the received input, receivin... | 07/20/2010 |
| 7625284 | Systems and methods for indicating input actions in a rhythm-action game Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and disp... | 12/01/2009 |
| 7459624 | Game controller simulating a musical instrument A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing... | 12/02/2008 |
| 7320643 | Game controller simulating a musical instrument A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controlled simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing... | 01/22/2008 |
| 6482087 | Method and apparatus for facilitating group musical interaction over a network A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of analyzing local player's musical performance to extract emulation data that represents the musical performance; transmitting em... | 11/19/2002 |
| 6429863 | Method and apparatus for displaying musical data in a three dimensional environment A method for displaying musical data in three dimensions includes displaying musical data along a spatial path that does not lie within the image plane of a display. Graphical symbols corresponding to the musical data may be displayed on graphical surface... | 08/06/2002 |
| 6353174 | Method and apparatus for facilitating group musical interaction over a network Described are a system and method for achieving near real-time musical collaboration by a group of users using computers connected by a network. Each computer system plays a stream of musical data to each user. The musical data stream played to each user ... | 03/05/2002 |
| 6011212 | Real-time music creation A system, and related method, for creating music in real time includes an input device and a real-time music generator. The input device is used by a user to provide rhythm-related signals and pitch-related signals to the real-time music generator. The re... | 01/04/2000 |
| 5763804 | Real-time music creation An electronic music system has an input device, one or more computer storage media, a rhythm generator, a pitch selector, and a sound generator. The input device generates rhythm-related input signals and pitch-related input signals in response to manipul... | 06/09/1998 |
| 5627335 | Real-time music creation system An electronic music system has an input device, one or more computer storage media, a rhythm generator, a pitch selector, and a sound generator. The input device generates rhythm-related input signals and pitch-related input signals in response to manipul... | 05/06/1997 |